// Use this for initialization void Start() { playAudio = GetComponent <AudioSource>(); timeText = GameObject.Find("DetonateTime").GetComponent <Text>(); dynamiteExplode = gameObject.GetComponent <DynamiteExplode>(); dynaAnimation = gameObject.GetComponent <DynamiteAnimation>(); }
// Use this for initialization void Start() { playAudio = GetComponent <AudioSource>(); fuseClip = (AudioClip)AssetDatabase.LoadAssetAtPath(Paths.fusePath, typeof(AudioClip)); timeText = GameObject.Find("DetonateTime").GetComponent <Text>(); dynamiteExplode = gameObject.GetComponent <DynamiteExplode>(); dynaAnimation = gameObject.GetComponent <DynamiteAnimation>(); }