Esempio n. 1
0
        private static void PrintNetDiagnosticsLineForMessage(
            SpriteBatch spriteBatch,
            int msgId,
            int x,
            int y)
        {
            float  num  = 0.7f;
            string str1 = msgId.ToString() + ": ";

            DynamicSpriteFontExtensionMethods.DrawString(spriteBatch, FontAssets.MouseText.get_Value(), str1, new Vector2((float)x, (float)y), Color.White, 0.0f, new Vector2(), num, SpriteEffects.None, 0.0f);
            x += 30;
            string str2 = "rx:" + string.Format("{0:0,0}", (object)LegacyNetDiagnosticsUI.rxMsgType[msgId]);

            DynamicSpriteFontExtensionMethods.DrawString(spriteBatch, FontAssets.MouseText.get_Value(), str2, new Vector2((float)x, (float)y), Color.White, 0.0f, new Vector2(), num, SpriteEffects.None, 0.0f);
            x += 70;
            string str3 = string.Format("{0:0,0}", (object)LegacyNetDiagnosticsUI.rxDataType[msgId]);

            DynamicSpriteFontExtensionMethods.DrawString(spriteBatch, FontAssets.MouseText.get_Value(), str3, new Vector2((float)x, (float)y), Color.White, 0.0f, new Vector2(), num, SpriteEffects.None, 0.0f);
            x += 70;
            string str4 = msgId.ToString() + ": ";

            DynamicSpriteFontExtensionMethods.DrawString(spriteBatch, FontAssets.MouseText.get_Value(), str4, new Vector2((float)x, (float)y), Color.White, 0.0f, new Vector2(), num, SpriteEffects.None, 0.0f);
            x += 30;
            string str5 = "tx:" + string.Format("{0:0,0}", (object)LegacyNetDiagnosticsUI.txMsgType[msgId]);

            DynamicSpriteFontExtensionMethods.DrawString(spriteBatch, FontAssets.MouseText.get_Value(), str5, new Vector2((float)x, (float)y), Color.White, 0.0f, new Vector2(), num, SpriteEffects.None, 0.0f);
            x += 70;
            string str6 = string.Format("{0:0,0}", (object)LegacyNetDiagnosticsUI.txDataType[msgId]);

            DynamicSpriteFontExtensionMethods.DrawString(spriteBatch, FontAssets.MouseText.get_Value(), str6, new Vector2((float)x, (float)y), Color.White, 0.0f, new Vector2(), num, SpriteEffects.None, 0.0f);
        }
Esempio n. 2
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 private static void DrawTitles(SpriteBatch spriteBatch)
 {
     for (int index = 0; index < 4; ++index)
     {
         string str  = "";
         int    num1 = 20;
         int    num2 = 220;
         if (index == 0)
         {
             str   = "RX Msgs: " + string.Format("{0:0,0}", (object)LegacyNetDiagnosticsUI.rxMsg);
             num2 += index * 20;
         }
         else if (index == 1)
         {
             str   = "RX Bytes: " + string.Format("{0:0,0}", (object)LegacyNetDiagnosticsUI.rxData);
             num2 += index * 20;
         }
         else if (index == 2)
         {
             str   = "TX Msgs: " + string.Format("{0:0,0}", (object)LegacyNetDiagnosticsUI.txMsg);
             num2 += index * 20;
         }
         else if (index == 3)
         {
             str   = "TX Bytes: " + string.Format("{0:0,0}", (object)LegacyNetDiagnosticsUI.txData);
             num2 += index * 20;
         }
         DynamicSpriteFontExtensionMethods.DrawString(spriteBatch, FontAssets.MouseText.get_Value(), str, new Vector2((float)num1, (float)num2), Color.White, 0.0f, new Vector2(), 1f, SpriteEffects.None, 0.0f);
     }
 }
Esempio n. 3
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        private static void DrawTitles(SpriteBatch spriteBatch)
        {
            for (int i = 0; i < 4; i++)
            {
                string text = "";
                int    num  = 20;
                int    num2 = 220;
                switch (i)
                {
                case 0:
                    text  = "RX Msgs: " + $"{rxMsg:0,0}";
                    num2 += i * 20;
                    break;

                case 1:
                    text  = "RX Bytes: " + $"{rxData:0,0}";
                    num2 += i * 20;
                    break;

                case 2:
                    text  = "TX Msgs: " + $"{txMsg:0,0}";
                    num2 += i * 20;
                    break;

                case 3:
                    text  = "TX Bytes: " + $"{txData:0,0}";
                    num2 += i * 20;
                    break;
                }
                DynamicSpriteFontExtensionMethods.DrawString(spriteBatch, FontAssets.MouseText.Value, text, new Vector2(num, num2), Color.White, 0f, default(Vector2), 1f, SpriteEffects.None, 0f);
            }
        }
Esempio n. 4
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        protected override void DrawSelf(SpriteBatch spriteBatch)
        {
            var dimensions = this.GetDimensions();

            DynamicSpriteFontExtensionMethods.DrawString(spriteBatch, Main.fontDeathText, this.Text,
                                                         new Vector2(dimensions.X, dimensions.Y), Color.White);
        }
Esempio n. 5
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        public override void ModifyInterfaceLayers(List <GameInterfaceLayer> layers)
        {
            //Miner UI
            int inventory = layers.FindIndex(layer => layer.Name.Equals("Vanilla: Inventory"));

            if (inventory != -1)
            {
                layers.Insert(inventory, new LegacyGameInterfaceLayer(
                                  "Miner: Miner Light UI",
                                  delegate
                {
                    // If the current UIState of the UserInterface is null, nothing will draw. We don't need to track a separate .visible value.
                    MinerUserInterface.Draw(Main.spriteBatch, new GameTime());
                    return(true);
                },
                                  InterfaceScaleType.UI)
                              );
            }

            //Revive Countdown
            int deathText = layers.FindIndex(layer => layer.Name.Equals("Vanilla: Death Text"));

            if (deathText != -1)
            {
                layers.Insert(deathText, new LegacyGameInterfaceLayer("Desiccation: Respawn Timer",
                                                                      delegate
                {
                    if (Main.player[Main.myPlayer].dead)
                    {
                        Player player = Main.player[Main.myPlayer];
                        float num     = player.respawnTimer / 60f;
                        string value  = string.Format("{0:f1}", num);
                        DynamicSpriteFontExtensionMethods.DrawString(Main.spriteBatch, Main.fontDeathText, value, new Vector2((Main.screenWidth / 2) - Main.fontDeathText.MeasureString(value).X / 2f, (Main.screenHeight / 2 - 70)), Main.player[Main.myPlayer].GetDeathAlpha(Color.Transparent), 0f, default, 1f, SpriteEffects.None, 0f);
Esempio n. 6
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        private void DrawMana()
        {
            Player      localPlayer = Main.LocalPlayer;
            SpriteBatch spriteBatch = Main.spriteBatch;
            Color       color       = new Color((int)Main.mouseTextColor, (int)Main.mouseTextColor, (int)Main.mouseTextColor, (int)Main.mouseTextColor);

            this.UIDisplay_ManaPerStar = 20;
            if (localPlayer.ghost || localPlayer.statManaMax2 <= 0)
            {
                return;
            }
            int     num1    = localPlayer.statManaMax2 / 20;
            Vector2 vector2 = FontAssets.MouseText.Value.MeasureString(Lang.inter[2].Value);
            int     num2    = 50;

            if ((double)vector2.X >= 45.0)
            {
                num2 = (int)vector2.X + 5;
            }
            DynamicSpriteFontExtensionMethods.DrawString(spriteBatch, FontAssets.MouseText.Value, Lang.inter[2].Value, new Vector2((float)(800 - num2 + this.UI_ScreenAnchorX), 6f), color, 0.0f, new Vector2(), 1f, SpriteEffects.None, 0.0f);
            for (int index = 1; index < localPlayer.statManaMax2 / this.UIDisplay_ManaPerStar + 1; ++index)
            {
                bool  flag  = false;
                float scale = 1f;
                int   num3;
                if (localPlayer.statMana >= index * this.UIDisplay_ManaPerStar)
                {
                    num3 = (int)byte.MaxValue;
                    if (localPlayer.statMana == index * this.UIDisplay_ManaPerStar)
                    {
                        flag = true;
                    }
                }
                else
                {
                    float num4 = (float)(localPlayer.statMana - (index - 1) * this.UIDisplay_ManaPerStar) / (float)this.UIDisplay_ManaPerStar;
                    num3 = (int)(30.0 + 225.0 * (double)num4);
                    if (num3 < 30)
                    {
                        num3 = 30;
                    }
                    scale = (float)((double)num4 / 4.0 + 0.75);
                    if ((double)scale < 0.75)
                    {
                        scale = 0.75f;
                    }
                    if ((double)num4 > 0.0)
                    {
                        flag = true;
                    }
                }
                if (flag)
                {
                    scale += Main.cursorScale - 1f;
                }
                int a = (int)((double)num3 * 0.9);
                spriteBatch.Draw(TextureAssets.Mana.Value, new Vector2((float)(775 + this.UI_ScreenAnchorX), (float)(30 + TextureAssets.Mana.Height() / 2) + (float)(((double)TextureAssets.Mana.Height() - (double)TextureAssets.Mana.Height() * (double)scale) / 2.0) + (float)(28 * (index - 1))), new Rectangle?(new Rectangle(0, 0, TextureAssets.Mana.Width(), TextureAssets.Mana.Height())), new Color(num3, num3, num3, a), 0.0f, new Vector2((float)(TextureAssets.Mana.Width() / 2), (float)(TextureAssets.Mana.Height() / 2)), scale, SpriteEffects.None, 0.0f);
            }
        }
Esempio n. 7
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        private void DrawMana()
        {
            Player      localPlayer = Main.LocalPlayer;
            SpriteBatch spriteBatch = Main.spriteBatch;
            Color       color       = new Color(Main.mouseTextColor, Main.mouseTextColor, Main.mouseTextColor, Main.mouseTextColor);

            UIDisplay_ManaPerStar = 20;
            if (localPlayer.ghost || localPlayer.statManaMax2 <= 0)
            {
                return;
            }
            _ = localPlayer.statManaMax2 / 20;
            Vector2 vector = FontAssets.MouseText.Value.MeasureString(Lang.inter[2].Value);
            int     num    = 50;

            if (vector.X >= 45f)
            {
                num = (int)vector.X + 5;
            }
            DynamicSpriteFontExtensionMethods.DrawString(spriteBatch, FontAssets.MouseText.Value, Lang.inter[2].Value, new Vector2(800 - num + UI_ScreenAnchorX, 6f), color, 0f, default(Vector2), 1f, SpriteEffects.None, 0f);
            for (int i = 1; i < localPlayer.statManaMax2 / UIDisplay_ManaPerStar + 1; i++)
            {
                int   num2 = 255;
                bool  flag = false;
                float num3 = 1f;
                if (localPlayer.statMana >= i * UIDisplay_ManaPerStar)
                {
                    num2 = 255;
                    if (localPlayer.statMana == i * UIDisplay_ManaPerStar)
                    {
                        flag = true;
                    }
                }
                else
                {
                    float num4 = (float)(localPlayer.statMana - (i - 1) * UIDisplay_ManaPerStar) / (float)UIDisplay_ManaPerStar;
                    num2 = (int)(30f + 225f * num4);
                    if (num2 < 30)
                    {
                        num2 = 30;
                    }
                    num3 = num4 / 4f + 0.75f;
                    if ((double)num3 < 0.75)
                    {
                        num3 = 0.75f;
                    }
                    if (num4 > 0f)
                    {
                        flag = true;
                    }
                }
                if (flag)
                {
                    num3 += Main.cursorScale - 1f;
                }
                int a = (int)((double)num2 * 0.9);
                spriteBatch.Draw(TextureAssets.Mana.Value, new Vector2(775 + UI_ScreenAnchorX, (float)(30 + TextureAssets.Mana.Height() / 2) + ((float)TextureAssets.Mana.Height() - (float)TextureAssets.Mana.Height() * num3) / 2f + (float)(28 * (i - 1))), new Rectangle(0, 0, TextureAssets.Mana.Width(), TextureAssets.Mana.Height()), new Color(num2, num2, num2, a), 0f, new Vector2(TextureAssets.Mana.Width() / 2, TextureAssets.Mana.Height() / 2), num3, SpriteEffects.None, 0f);
            }
        }
 private static void DrawPlayerName(SpriteBatch spriteBatch, string namePlate, ref Vector2 namePlatePos, ref Color namePlateColor)
 {
     DynamicSpriteFontExtensionMethods.DrawString(spriteBatch, FontAssets.MouseText.get_Value(), namePlate, new Vector2(namePlatePos.X - 2f, namePlatePos.Y), Color.Black, 0f, default(Vector2), 1f, SpriteEffects.None, 0f);
     DynamicSpriteFontExtensionMethods.DrawString(spriteBatch, FontAssets.MouseText.get_Value(), namePlate, new Vector2(namePlatePos.X + 2f, namePlatePos.Y), Color.Black, 0f, default(Vector2), 1f, SpriteEffects.None, 0f);
     DynamicSpriteFontExtensionMethods.DrawString(spriteBatch, FontAssets.MouseText.get_Value(), namePlate, new Vector2(namePlatePos.X, namePlatePos.Y - 2f), Color.Black, 0f, default(Vector2), 1f, SpriteEffects.None, 0f);
     DynamicSpriteFontExtensionMethods.DrawString(spriteBatch, FontAssets.MouseText.get_Value(), namePlate, new Vector2(namePlatePos.X, namePlatePos.Y + 2f), Color.Black, 0f, default(Vector2), 1f, SpriteEffects.None, 0f);
     DynamicSpriteFontExtensionMethods.DrawString(spriteBatch, FontAssets.MouseText.get_Value(), namePlate, namePlatePos, namePlateColor, 0f, default(Vector2), 1f, SpriteEffects.None, 0f);
 }
        protected override void DrawSelf(SpriteBatch spriteBatch)
        {
            base.DrawSelf(spriteBatch);

            DynamicSpriteFont font = _isLarge ? Main.fontDeathText : Main.fontMouseText;

            DynamicSpriteFontExtensionMethods.DrawString(spriteBatch, font, Text, base.GetDimensions().Center() - TextSize * 0.5f, new Color(43, 28, 17), 0f, Vector2.Zero, TextScale, SpriteEffects.None, 0f);
        }
 public void DrawPlayerName_WhenPlayerIsOnScreen(SpriteBatch spriteBatch)
 {
     _pos = _pos;
     DynamicSpriteFontExtensionMethods.DrawString(spriteBatch, FontAssets.MouseText.Value, _name, new Vector2(_pos.X - 2f, _pos.Y), Color.Black, 0f, default(Vector2), 1f, SpriteEffects.None, 0f);
     DynamicSpriteFontExtensionMethods.DrawString(spriteBatch, FontAssets.MouseText.Value, _name, new Vector2(_pos.X + 2f, _pos.Y), Color.Black, 0f, default(Vector2), 1f, SpriteEffects.None, 0f);
     DynamicSpriteFontExtensionMethods.DrawString(spriteBatch, FontAssets.MouseText.Value, _name, new Vector2(_pos.X, _pos.Y - 2f), Color.Black, 0f, default(Vector2), 1f, SpriteEffects.None, 0f);
     DynamicSpriteFontExtensionMethods.DrawString(spriteBatch, FontAssets.MouseText.Value, _name, new Vector2(_pos.X, _pos.Y + 2f), Color.Black, 0f, default(Vector2), 1f, SpriteEffects.None, 0f);
     DynamicSpriteFontExtensionMethods.DrawString(spriteBatch, FontAssets.MouseText.Value, _name, _pos, _color, 0f, default(Vector2), 1f, SpriteEffects.None, 0f);
 }
 public void DrawPlayerName_WhenPlayerIsOnScreen(SpriteBatch spriteBatch)
 {
     this._pos = this._pos.Floor();
     DynamicSpriteFontExtensionMethods.DrawString(spriteBatch, FontAssets.MouseText.get_Value(), this._name, new Vector2(this._pos.X - 2f, this._pos.Y), Color.Black, 0.0f, new Vector2(), 1f, SpriteEffects.None, 0.0f);
     DynamicSpriteFontExtensionMethods.DrawString(spriteBatch, FontAssets.MouseText.get_Value(), this._name, new Vector2(this._pos.X + 2f, this._pos.Y), Color.Black, 0.0f, new Vector2(), 1f, SpriteEffects.None, 0.0f);
     DynamicSpriteFontExtensionMethods.DrawString(spriteBatch, FontAssets.MouseText.get_Value(), this._name, new Vector2(this._pos.X, this._pos.Y - 2f), Color.Black, 0.0f, new Vector2(), 1f, SpriteEffects.None, 0.0f);
     DynamicSpriteFontExtensionMethods.DrawString(spriteBatch, FontAssets.MouseText.get_Value(), this._name, new Vector2(this._pos.X, this._pos.Y + 2f), Color.Black, 0.0f, new Vector2(), 1f, SpriteEffects.None, 0.0f);
     DynamicSpriteFontExtensionMethods.DrawString(spriteBatch, FontAssets.MouseText.get_Value(), this._name, this._pos, this._color, 0.0f, new Vector2(), 1f, SpriteEffects.None, 0.0f);
 }
        private static void DrawPlayerName2(SpriteBatch spriteBatch, ref Color namePlateColor, string npDist, ref Vector2 npDistPos)
        {
            float num = 0.85f;

            DynamicSpriteFontExtensionMethods.DrawString(spriteBatch, FontAssets.MouseText.get_Value(), npDist, new Vector2(npDistPos.X - 2f, npDistPos.Y), Color.Black, 0f, default(Vector2), num, SpriteEffects.None, 0f);
            DynamicSpriteFontExtensionMethods.DrawString(spriteBatch, FontAssets.MouseText.get_Value(), npDist, new Vector2(npDistPos.X + 2f, npDistPos.Y), Color.Black, 0f, default(Vector2), num, SpriteEffects.None, 0f);
            DynamicSpriteFontExtensionMethods.DrawString(spriteBatch, FontAssets.MouseText.get_Value(), npDist, new Vector2(npDistPos.X, npDistPos.Y - 2f), Color.Black, 0f, default(Vector2), num, SpriteEffects.None, 0f);
            DynamicSpriteFontExtensionMethods.DrawString(spriteBatch, FontAssets.MouseText.get_Value(), npDist, new Vector2(npDistPos.X, npDistPos.Y + 2f), Color.Black, 0f, default(Vector2), num, SpriteEffects.None, 0f);
            DynamicSpriteFontExtensionMethods.DrawString(spriteBatch, FontAssets.MouseText.get_Value(), npDist, npDistPos, namePlateColor, 0f, default(Vector2), num, SpriteEffects.None, 0f);
        }
            public void DrawPlayerDistance(SpriteBatch spriteBatch)
            {
                float num = 0.85f;

                DynamicSpriteFontExtensionMethods.DrawString(spriteBatch, FontAssets.MouseText.get_Value(), this.distanceString, new Vector2(this.distanceDrawPosition.X - 2f, this.distanceDrawPosition.Y), Color.Black, 0.0f, new Vector2(), num, SpriteEffects.None, 0.0f);
                DynamicSpriteFontExtensionMethods.DrawString(spriteBatch, FontAssets.MouseText.get_Value(), this.distanceString, new Vector2(this.distanceDrawPosition.X + 2f, this.distanceDrawPosition.Y), Color.Black, 0.0f, new Vector2(), num, SpriteEffects.None, 0.0f);
                DynamicSpriteFontExtensionMethods.DrawString(spriteBatch, FontAssets.MouseText.get_Value(), this.distanceString, new Vector2(this.distanceDrawPosition.X, this.distanceDrawPosition.Y - 2f), Color.Black, 0.0f, new Vector2(), num, SpriteEffects.None, 0.0f);
                DynamicSpriteFontExtensionMethods.DrawString(spriteBatch, FontAssets.MouseText.get_Value(), this.distanceString, new Vector2(this.distanceDrawPosition.X, this.distanceDrawPosition.Y + 2f), Color.Black, 0.0f, new Vector2(), num, SpriteEffects.None, 0.0f);
                DynamicSpriteFontExtensionMethods.DrawString(spriteBatch, FontAssets.MouseText.get_Value(), this.distanceString, this.distanceDrawPosition, this.namePlateColor, 0.0f, new Vector2(), num, SpriteEffects.None, 0.0f);
            }
            public void DrawPlayerDistance(SpriteBatch spriteBatch)
            {
                float num = 0.85f;

                DynamicSpriteFontExtensionMethods.DrawString(spriteBatch, FontAssets.MouseText.Value, distanceString, new Vector2(distanceDrawPosition.X - 2f, distanceDrawPosition.Y), Color.Black, 0f, default(Vector2), num, SpriteEffects.None, 0f);
                DynamicSpriteFontExtensionMethods.DrawString(spriteBatch, FontAssets.MouseText.Value, distanceString, new Vector2(distanceDrawPosition.X + 2f, distanceDrawPosition.Y), Color.Black, 0f, default(Vector2), num, SpriteEffects.None, 0f);
                DynamicSpriteFontExtensionMethods.DrawString(spriteBatch, FontAssets.MouseText.Value, distanceString, new Vector2(distanceDrawPosition.X, distanceDrawPosition.Y - 2f), Color.Black, 0f, default(Vector2), num, SpriteEffects.None, 0f);
                DynamicSpriteFontExtensionMethods.DrawString(spriteBatch, FontAssets.MouseText.Value, distanceString, new Vector2(distanceDrawPosition.X, distanceDrawPosition.Y + 2f), Color.Black, 0f, default(Vector2), num, SpriteEffects.None, 0f);
                DynamicSpriteFontExtensionMethods.DrawString(spriteBatch, FontAssets.MouseText.Value, distanceString, distanceDrawPosition, namePlateColor, 0f, default(Vector2), num, SpriteEffects.None, 0f);
            }
        private static void DrawLifeBarText(SpriteBatch spriteBatch, Vector2 topLeftAnchor)
        {
            Vector2 value       = topLeftAnchor + new Vector2(130f, -20f);
            Player  localPlayer = Main.LocalPlayer;
            Color   color       = new Color(Main.mouseTextColor, Main.mouseTextColor, Main.mouseTextColor, Main.mouseTextColor);
            string  text        = Lang.inter[0].Value + " " + localPlayer.statLifeMax2 + "/" + localPlayer.statLifeMax2;
            Vector2 vector      = FontAssets.MouseText.get_Value().MeasureString(text);

            DynamicSpriteFontExtensionMethods.DrawString(spriteBatch, FontAssets.MouseText.get_Value(), Lang.inter[0].Value, value + new Vector2((0f - vector.X) * 0.5f, 0f), color, 0f, default(Vector2), 1f, SpriteEffects.None, 0f);
            DynamicSpriteFontExtensionMethods.DrawString(spriteBatch, FontAssets.MouseText.get_Value(), localPlayer.statLife + "/" + localPlayer.statLifeMax2, value + new Vector2(vector.X * 0.5f, 0f), color, 0f, new Vector2(FontAssets.MouseText.get_Value().MeasureString(localPlayer.statLife + "/" + localPlayer.statLifeMax2).X, 0f), 1f, SpriteEffects.None, 0f);
        }
Esempio n. 16
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        private static void DrawLifeBarText(SpriteBatch spriteBatch, Vector2 topLeftAnchor)
        {
            Vector2 vector2_1   = topLeftAnchor + new Vector2(130f, -20f);
            Player  localPlayer = Main.LocalPlayer;
            Color   color       = new Color((int)Main.mouseTextColor, (int)Main.mouseTextColor, (int)Main.mouseTextColor, (int)Main.mouseTextColor);
            string  str         = Lang.inter[0].Value + " " + (object)localPlayer.statLifeMax2 + "/" + (object)localPlayer.statLifeMax2;
            Vector2 vector2_2   = FontAssets.MouseText.Value.MeasureString(str);

            DynamicSpriteFontExtensionMethods.DrawString(spriteBatch, FontAssets.MouseText.Value, Lang.inter[0].Value, vector2_1 + new Vector2((float)(-(double)vector2_2.X * 0.5), 0.0f), color, 0.0f, new Vector2(), 1f, SpriteEffects.None, 0.0f);
            DynamicSpriteFontExtensionMethods.DrawString(spriteBatch, FontAssets.MouseText.Value, localPlayer.statLife.ToString() + "/" + (object)localPlayer.statLifeMax2, vector2_1 + new Vector2(vector2_2.X * 0.5f, 0.0f), color, 0.0f, new Vector2(FontAssets.MouseText.Value.MeasureString(localPlayer.statLife.ToString() + "/" + (object)localPlayer.statLifeMax2).X, 0.0f), 1f, SpriteEffects.None, 0.0f);
        }
Esempio n. 17
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        protected override void DrawSelf(SpriteBatch spriteBatch)
        {
            CalculatedStyle dimensions = this.GetDimensions();
            float           num        = 1.2f;

            DynamicSpriteFontExtensionMethods.DrawString(spriteBatch, FontAssets.DeathText.get_Value(), this.Text, new Vector2(dimensions.X - num, dimensions.Y - num), Color.Black);
            DynamicSpriteFontExtensionMethods.DrawString(spriteBatch, FontAssets.DeathText.get_Value(), this.Text, new Vector2(dimensions.X + num, dimensions.Y - num), Color.Black);
            DynamicSpriteFontExtensionMethods.DrawString(spriteBatch, FontAssets.DeathText.get_Value(), this.Text, new Vector2(dimensions.X - num, dimensions.Y + num), Color.Black);
            DynamicSpriteFontExtensionMethods.DrawString(spriteBatch, FontAssets.DeathText.get_Value(), this.Text, new Vector2(dimensions.X + num, dimensions.Y + num), Color.Black);
            DynamicSpriteFontExtensionMethods.DrawString(spriteBatch, FontAssets.DeathText.get_Value(), this.Text, new Vector2(dimensions.X, dimensions.Y), Color.White);
        }
        private static void DrawManaText(SpriteBatch spriteBatch)
        {
            Vector2 vector = FontAssets.MouseText.Value.MeasureString(Lang.inter[2].Value);
            Color   color  = new Color(Main.mouseTextColor, Main.mouseTextColor, Main.mouseTextColor, Main.mouseTextColor);
            int     num    = 50;

            if (vector.X >= 45f)
            {
                num = (int)vector.X + 5;
            }
            DynamicSpriteFontExtensionMethods.DrawString(spriteBatch, FontAssets.MouseText.Value, Lang.inter[2].Value, new Vector2(Main.screenWidth - num, 6f), color, 0f, default(Vector2), 1f, SpriteEffects.None, 0f);
        }
Esempio n. 19
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        private static void DrawManaText(SpriteBatch spriteBatch)
        {
            Vector2 vector2 = FontAssets.MouseText.get_Value().MeasureString(Lang.inter[2].Value);
            Color   color   = new Color((int)Main.mouseTextColor, (int)Main.mouseTextColor, (int)Main.mouseTextColor, (int)Main.mouseTextColor);
            int     num     = 50;

            if ((double)vector2.X >= 45.0)
            {
                num = (int)vector2.X + 5;
            }
            DynamicSpriteFontExtensionMethods.DrawString(spriteBatch, FontAssets.MouseText.get_Value(), Lang.inter[2].Value, new Vector2((float)(Main.screenWidth - num), 6f), color, 0.0f, new Vector2(), 1f, SpriteEffects.None, 0.0f);
        }
        private static void DrawManaText(SpriteBatch spriteBatch)
        {
            Color   color       = new Color(Main.mouseTextColor, Main.mouseTextColor, Main.mouseTextColor, Main.mouseTextColor);
            int     num         = 180;
            Player  localPlayer = Main.LocalPlayer;
            string  text        = Lang.inter[2].Value + ":";
            string  text2       = localPlayer.statMana + "/" + localPlayer.statManaMax2;
            Vector2 value       = new Vector2(Main.screenWidth - num, 65f);
            string  text3       = text + " " + text2;
            Vector2 vector      = FontAssets.MouseText.get_Value().MeasureString(text3);

            DynamicSpriteFontExtensionMethods.DrawString(spriteBatch, FontAssets.MouseText.get_Value(), text, value + new Vector2((0f - vector.X) * 0.5f, 0f), color, 0f, default(Vector2), 1f, SpriteEffects.None, 0f);
            DynamicSpriteFontExtensionMethods.DrawString(spriteBatch, FontAssets.MouseText.get_Value(), text2, value + new Vector2(vector.X * 0.5f, 0f), color, 0f, new Vector2(FontAssets.MouseText.get_Value().MeasureString(text2).X, 0f), 1f, SpriteEffects.None, 0f);
        }
Esempio n. 21
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        private static void DrawManaText(SpriteBatch spriteBatch)
        {
            Color   color       = new Color((int)Main.mouseTextColor, (int)Main.mouseTextColor, (int)Main.mouseTextColor, (int)Main.mouseTextColor);
            int     num         = 180;
            Player  localPlayer = Main.LocalPlayer;
            string  str1        = Lang.inter[2].Value + ":";
            string  str2        = localPlayer.statMana.ToString() + "/" + (object)localPlayer.statManaMax2;
            Vector2 vector2_1   = new Vector2((float)(Main.screenWidth - num), 65f);
            string  str3        = str1 + " " + str2;
            Vector2 vector2_2   = FontAssets.MouseText.Value.MeasureString(str3);

            DynamicSpriteFontExtensionMethods.DrawString(spriteBatch, FontAssets.MouseText.Value, str1, vector2_1 + new Vector2((float)(-(double)vector2_2.X * 0.5), 0.0f), color, 0.0f, new Vector2(), 1f, SpriteEffects.None, 0.0f);
            DynamicSpriteFontExtensionMethods.DrawString(spriteBatch, FontAssets.MouseText.Value, str2, vector2_1 + new Vector2(vector2_2.X * 0.5f, 0.0f), color, 0.0f, new Vector2(FontAssets.MouseText.Value.MeasureString(str2).X, 0.0f), 1f, SpriteEffects.None, 0.0f);
        }
Esempio n. 22
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 private void YouDiedL(On.Terraria.Main.orig_DrawInterface_35_YouDied orig)         // method swapping for professional mode just because
 {
     if (Terraria.Main.player[Terraria.Main.myPlayer].dead)
     {
         string value = Terraria.Lang.inter[38].Value;
         DynamicSpriteFontExtensionMethods.DrawString(Terraria.Main.spriteBatch, Terraria.Main.fontDeathText, value, new Vector2((float)(Terraria.Main.screenWidth / 2) - Terraria.Main.fontDeathText.MeasureString(value).X / 2f, Terraria.Main.screenHeight / 2 - 20), Terraria.Main.player[Terraria.Main.myPlayer].GetDeathAlpha(Microsoft.Xna.Framework.Color.Transparent), 0f, default(Vector2), 1f, SpriteEffects.None, 0f);
         if (Terraria.Main.player[Terraria.Main.myPlayer].lostCoins > 0)
         {
             string textValue = SpectraWorld.professionalMode ? "dropped all (" + Terraria.Main.player[Terraria.Main.myPlayer].lostCoinString + ") coins" : Language.GetTextValue("Game.DroppedCoins", Terraria.Main.player[Terraria.Main.myPlayer].lostCoinString);
             string coinText  = SpectraWorld.professionalMode ? "(" + Terraria.Main.player[Terraria.Main.myPlayer].lostCoinString + ")" : "";
             DynamicSpriteFontExtensionMethods.DrawString(Terraria.Main.spriteBatch, Terraria.Main.fontMouseText, textValue, new Vector2((float)(Terraria.Main.screenWidth / 2) - Terraria.Main.fontMouseText.MeasureString(textValue).X / 2f, Terraria.Main.screenHeight / 2 + 30), Terraria.Main.player[Terraria.Main.myPlayer].GetDeathAlpha(Microsoft.Xna.Framework.Color.Transparent), 0f, default(Vector2), 1f, SpriteEffects.None, 0f);
         }
     }
 }
Esempio n. 23
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        public override void ModifyInterfaceLayers(List <GameInterfaceLayer> layers)
        {
            int MouseTextIndex = layers.FindIndex(layer => layer.Name.Equals("Vanilla: Mouse Text"));

            if (MouseTextIndex != -1)
            {
                layers.Insert(MouseTextIndex, new LegacyGameInterfaceLayer("BossAssist: Boss Log",
                                                                           delegate
                {
                    BossLogInterface.Draw(Main.spriteBatch, new GameTime());
                    return(true);
                },
                                                                           InterfaceScaleType.UI)
                              );
                layers.Insert(++MouseTextIndex, new LegacyGameInterfaceLayer("BossAssist: Boss Radar",
                                                                             delegate
                {
                    BossRadarUIInterface.Draw(Main.spriteBatch, new GameTime());
                    return(true);
                },
                                                                             InterfaceScaleType.UI)
                              );
            }
            int InventoryIndex = layers.FindIndex(layer => layer.Name.Equals("Vanilla: Death Text"));

            if (InventoryIndex != -1)
            {
                layers.Insert(InventoryIndex, new LegacyGameInterfaceLayer("BossAssist: Respawn Timer",
                                                                           delegate
                {
                    if (Main.LocalPlayer.dead && Main.LocalPlayer.difficulty != 2)
                    {
                        if (Main.LocalPlayer.respawnTimer % 60 == 0 && Main.LocalPlayer.respawnTimer / 60 <= 3)
                        {
                            Main.PlaySound(25);
                        }
                        string timer = (Main.LocalPlayer.respawnTimer / 60 + 1).ToString();
                        DynamicSpriteFontExtensionMethods.DrawString(Main.spriteBatch, Main.fontDeathText, timer, new Vector2(Main.screenWidth / 2, Main.screenHeight / 2 - 75), new Color(1f, 0.388f, 0.278f), 0f, default(Vector2), 1, SpriteEffects.None, 0f);
                    }
                    return(true);
                },
                                                                           InterfaceScaleType.UI)
                              );
            }
        }
Esempio n. 24
0
        /// <summary>
        /// Draw the health bar. Don't forget to override the methods if you want to change settings.
        /// </summary>
        /// <param name="spriteBatch">Pass the spritebatch pls</param>
        /// <param name="XLeft">The left of the bar, NOT the bar side frame.</param>
        /// <param name="yTop">Top of the bar frame (including sides).</param>
        /// <param name="BarLength">Length of the middle section of the bar.</param>
        /// <param name="Alpha">Alpha between 1f and 0f</param>
        /// <param name="life">npc.life</param>
        /// <param name="lifeMax">npc.lifeMax</param>
        /// <param name="npc">npc itself for handling certain internal methods</param>
        public static void DrawHealthBar(SpriteBatch spriteBatch, int XLeft, int yTop, int BarLength, float Alpha, int life, int lifeMax, NPC npc)
        {
            string displayName = "blushiemagic (M/J)";;

            // Get variables
            Color frameColour = Color.White;
            Color barColour   = GetHealthColor(BlushieBoss.Phase3Attack);
            Color backColour  = GetHealthColor(BlushieBoss.Phase3Attack + 1);

            frameColour *= Alpha;
            barColour   *= Alpha;
            backColour  *= Alpha;
            Texture2D fill, barL, barM, barR;

            fill = Bluemagic.HealthBars.GetTexture("UI/HealthBarFill");
            barL = Bluemagic.HealthBars.GetTexture("UI/HealthBarStart" + (Main.expertMode ? "_Exp" : ""));
            barM = Bluemagic.HealthBars.GetTexture("UI/HealthBarMiddle" + (Main.expertMode ? "_Exp" : ""));
            barR = Bluemagic.HealthBars.GetTexture("UI/HealthBarEnd" + (Main.expertMode ? "_Exp" : ""));

            int midXOffset = -30;
            int midYOffset = 10;

            // The very far left where the side frames start
            Vector2 FrameTopLeft = new Vector2(XLeft - barL.Width, yTop);

            // Draw Back
            drawHealthBarFill(spriteBatch, lifeMax, lifeMax, backColour, fill, BarLength, XLeft, midXOffset, midYOffset, yTop);

            // Draw Fill
            int realLength = drawHealthBarFill(spriteBatch, life, lifeMax, barColour, fill, BarLength, XLeft, midXOffset, midYOffset, yTop);

            // Draw Frame
            drawHealthBarFrame(spriteBatch, frameColour, barL, barM, barR, BarLength, XLeft, midYOffset, yTop, FrameTopLeft);

            string text = string.Concat(displayName, ": ", life, "/", lifeMax);

            DynamicSpriteFontExtensionMethods.DrawString(
                spriteBatch,
                Main.fontMouseText,
                text,
                new Vector2(XLeft + BarLength / 2, yTop + midYOffset + barM.Height / 2),
                frameColour, 0f,
                ChatManager.GetStringSize(Main.fontMouseText, text, Vector2.One, BarLength) / 2,
                1.1f, SpriteEffects.None, 0f);
        }
Esempio n. 25
0
        public override void ModifyInterfaceLayers(List <GameInterfaceLayer> layers)
        {
            int deathText = layers.FindIndex(layer => layer.Name.Equals("Vanilla: Death Text"));

            if (deathText != -1)
            {
                layers.Insert(deathText, new LegacyGameInterfaceLayer("Desiccation: Respawn Timer", delegate
                {
                    if (MyPlayer.dead && ModContent.GetInstance <DesiccationClientsideConfig>().RespawnTimer)
                    {
                        DynamicSpriteFontExtensionMethods.DrawString(Main.spriteBatch, Main.fontDeathText, string.Format("{0:f" + ModContent.GetInstance <DesiccationClientsideConfig>().RespawnTimerDecimal + "}", MyPlayer.respawnTimer / 60f), new Vector2((Main.screenWidth / 2) - Main.fontDeathText.MeasureString(string.Format("{0:f" + ModContent.GetInstance <DesiccationClientsideConfig>().RespawnTimerDecimal + "}", MyPlayer.respawnTimer / 60f)).X / 2f, Main.screenHeight / 2 - 70), MyPlayer.GetDeathAlpha(Color.Transparent));
                    }
                    return(true);
                },
                                                                      InterfaceScaleType.UI)
                              );
            }
            int mouseText = layers.FindIndex(layer => layer.Name.Equals("Vanilla: Mouse Text"));

            if (mouseText != -1)
            {
                layers.Insert(mouseText, new LegacyGameInterfaceLayer("Desiccation: Player Name", delegate
                {
                    if (!Main.gameMenu && ModContent.GetInstance <DesiccationClientsideConfig>().NameInfo&& !DUtils.IsInventoryOpen)
                    {
                        string text         = $"{MyName} in {Main.worldName}";
                        Vector2 size        = Utils.DrawBorderString(Main.spriteBatch, text, new Vector2(DrawData.CenterStringXOnScreen(text, Main.fontMouseText), 2f), Color.WhiteSmoke);
                        Rectangle rectangle = new Rectangle((int)DrawData.CenterStringXOnScreen(text, Main.fontMouseText), 2, (int)size.X + 2, (int)size.Y - 10);
                        if (rectangle.ContainsCursor())
                        {
                            Main.hoverItemName = "Type in chat to change names. '/playername NEW NAME' to change player name, '/worldname NEW NAME' to change world name.";
                        }
                    }
                    return(true);
                },
                                                                      InterfaceScaleType.UI)
                              );
            }
        }
Esempio n. 26
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        private static void PrintNetDiagnosticsLineForMessage(SpriteBatch spriteBatch, int msgId, int x, int y)
        {
            float  num  = 0.7f;
            string text = "";

            text = msgId + ": ";
            DynamicSpriteFontExtensionMethods.DrawString(spriteBatch, FontAssets.MouseText.Value, text, new Vector2(x, y), Color.White, 0f, default(Vector2), num, SpriteEffects.None, 0f);
            x   += 30;
            text = "rx:" + $"{rxMsgType[msgId]:0,0}";
            DynamicSpriteFontExtensionMethods.DrawString(spriteBatch, FontAssets.MouseText.Value, text, new Vector2(x, y), Color.White, 0f, default(Vector2), num, SpriteEffects.None, 0f);
            x   += 70;
            text = $"{rxDataType[msgId]:0,0}";
            DynamicSpriteFontExtensionMethods.DrawString(spriteBatch, FontAssets.MouseText.Value, text, new Vector2(x, y), Color.White, 0f, default(Vector2), num, SpriteEffects.None, 0f);
            x   += 70;
            text = msgId + ": ";
            DynamicSpriteFontExtensionMethods.DrawString(spriteBatch, FontAssets.MouseText.Value, text, new Vector2(x, y), Color.White, 0f, default(Vector2), num, SpriteEffects.None, 0f);
            x   += 30;
            text = "tx:" + $"{txMsgType[msgId]:0,0}";
            DynamicSpriteFontExtensionMethods.DrawString(spriteBatch, FontAssets.MouseText.Value, text, new Vector2(x, y), Color.White, 0f, default(Vector2), num, SpriteEffects.None, 0f);
            x   += 70;
            text = $"{txDataType[msgId]:0,0}";
            DynamicSpriteFontExtensionMethods.DrawString(spriteBatch, FontAssets.MouseText.Value, text, new Vector2(x, y), Color.White, 0f, default(Vector2), num, SpriteEffects.None, 0f);
        }
Esempio n. 27
0
        public static Vector2 DrawColorCodedString(SpriteBatch spriteBatch, DynamicSpriteFont font,
                                                   TextSnippet[] snippets, Vector2 position, Color baseColor, float rotation, Vector2 origin,
                                                   Vector2 baseScale, out int hoveredSnippet, float maxWidth, bool ignoreColors = false)
        {
            var num1      = -1;
            var vec       = new Vector2((float)Main.mouseX, (float)Main.mouseY);
            var vector2_1 = position;
            var vector2_2 = vector2_1;
            var x         = font.MeasureString(" ").X;
            var color     = baseColor;
            var num2      = 0.0f;

            for (var index1 = 0; index1 < snippets.Length; ++index1)
            {
                var snippet = snippets[index1];
                snippet.Update();
                if (!ignoreColors)
                {
                    color = snippet.GetVisibleColor();
                }
                var     scale = snippet.Scale;
                Vector2 size;
                if (snippet.UniqueDraw(false, out size, spriteBatch, vector2_1, color, scale))
                {
                    if (vec.Between(vector2_1, vector2_1 + size))
                    {
                        num1 = index1;
                    }
                    vector2_1.X += size.X * baseScale.X * scale;
                    vector2_2.X  = Math.Max(vector2_2.X, vector2_1.X);
                }
                else
                {
                    var strArray1 = snippet.Text.Split('\n');
                    foreach (var str in strArray1)
                    {
                        var chArray = new char[1] {
                            ' '
                        };
                        var strArray2 = str.Split(chArray);
                        for (var index2 = 0; index2 < strArray2.Length; ++index2)
                        {
                            if (index2 != 0)
                            {
                                vector2_1.X += x * baseScale.X * scale;
                            }
                            if ((double)maxWidth > 0.0)
                            {
                                var num3 = font.MeasureString(strArray2[index2]).X *baseScale.X *scale;
                                if ((double)vector2_1.X - (double)position.X + (double)num3 > (double)maxWidth)
                                {
                                    vector2_1.X  = position.X;
                                    vector2_1.Y += (float)font.LineSpacing * num2 * baseScale.Y;
                                    vector2_2.Y  = Math.Max(vector2_2.Y, vector2_1.Y);
                                    num2         = 0.0f;
                                }
                            }

                            if ((double)num2 < (double)scale)
                            {
                                num2 = scale;
                            }
                            DynamicSpriteFontExtensionMethods.DrawString(spriteBatch, font, strArray2[index2],
                                                                         vector2_1, color, rotation, origin, baseScale * snippet.Scale * scale,
                                                                         SpriteEffects.None, 0.0f);
                            var vector2_3 = font.MeasureString(strArray2[index2]);
                            if (vec.Between(vector2_1, vector2_1 + vector2_3))
                            {
                                num1 = index1;
                            }
                            vector2_1.X += vector2_3.X * baseScale.X * scale;
                            vector2_2.X  = Math.Max(vector2_2.X, vector2_1.X);
                        }

                        if (strArray1.Length > 1)
                        {
                            vector2_1.Y += (float)font.LineSpacing * num2 * baseScale.Y;
                            vector2_1.X  = position.X;
                            vector2_2.Y  = Math.Max(vector2_2.Y, vector2_1.Y);
                            num2         = 0.0f;
                        }
                    }
                }
            }

            hoveredSnippet = num1;
            return(vector2_2);
        }
Esempio n. 28
0
        private void DrawInterfaceInfoAccs()
        {
            bool   flaghitlife = false;
            int    num         = -1;
            int    num2        = -10;
            int    num3        = 0;
            string text        = "";
            float  num4        = 215f;
            int    num5        = 0;
            Player player      = Main.player[Main.myPlayer];

            for (int i = 0; i < 14; i++)
            {
                string text2 = "";
                string text3 = "";
                if ((Main.npcChatText == null || Main.npcChatText == "") && Main.player[Main.myPlayer].sign < 0 && ZZLocalizationMod.modConfiguration.uitext)
                {
                    if (i == (Main.playerInventory? 0:-1) && !ZZPlayerInfo.visible)
                    {
                        text2 = "每秒" + player.lifeRegen + "生命再生";
                        text3 = "生命再生速度";
                    }
                    if (i == (Main.playerInventory? 1:-1) && !ZZPlayerInfo.visible)
                    {
                        text2 = "每秒" + player.manaRegen + "魔力再生";
                        text3 = "魔力再生速度";
                    }
                    if (i == (Main.playerInventory? 2:-1) && !ZZPlayerInfo.visible)
                    {
                        text2 = player.wingTimeMax + "最大飞行时间";
                        text3 = "飞行时间";
                    }
                    if (i == (Main.playerInventory? 3:-1) && !ZZPlayerInfo.visible)
                    {
                        text2 = "获得" + player.endurance * 100 + "%伤害减免";
                        text3 = "伤害减免";
                    }
                    if (i == (Main.playerInventory? 4:-1) && !ZZPlayerInfo.visible)
                    {
                        text2 = "召唤物栏已用/上限:" + player.slotsMinions + " / " + player.maxMinions;
                        text3 = "召唤栏";
                    }
                    if (i == (Main.playerInventory? 5:-1) && !ZZPlayerInfo.visible)
                    {
                        text2 = "哨兵炮塔上限:" + player.maxTurrets;
                        text3 = "炮塔栏";
                    }

                    if (i == (Main.playerInventory? 6:-1) && !ZZPlayerInfo.visible && ModLoader.GetMod("ThoriumMod") != null)
                    {
                        ModPlayer playerthorium = Main.player[Main.myPlayer].GetModPlayer(ModLoader.GetMod("ThoriumMod"), "ThoriumPlayer");
                        text2 = "瑟银乐师灵感: " + ModLoader.GetMod("ThoriumMod").GetPlayer("ThoriumPlayer").GetType().GetField("bardResource").GetValue(playerthorium) + "灵感";
                        text3 = "瑟银乐师灵感";
                    }

                    if (i == (Main.playerInventory? 8:0) && !flaghitlife)
                    {
                        int num15      = 2500;
                        int num16      = 300;
                        NPC npcaround  = null;
                        NPC npcaround2 = null;
                        NPC npcaround3 = null;
                        text3 = "敌人生命显示";
                        for (int l = 0; l < 200; l++)
                        {
                            if (Main.npc[l].active && !Main.npc[l].townNPC && Main.npc[l].life < Main.npc[l].lifeMax)
                            {
                                NPC   type     = Main.npc[l];
                                float distance = (Main.npc[l].Center - Main.player[Main.myPlayer].Center).Length();
                                if (distance < (float)num15)
                                {
                                    Player player3 = Main.player[Main.myPlayer];
                                    Player player4 = player3;

                                    if (npcaround != null)
                                    {
                                        if (((npcaround.Center - Main.player[Main.myPlayer].Center).Length() - distance > (float)num16) && ((npcaround.Center - Main.player[Main.myPlayer].Center).Length() < 800))
                                        {
                                            npcaround = type;
                                        }
                                    }
                                    else
                                    {
                                        npcaround = type;
                                    }

                                    if (npcaround2 == null)
                                    {
                                        npcaround2 = type;
                                        npcaround3 = null;
                                    }
                                    else
                                    {
                                        npcaround3 = type;
                                    }

                                    if (npcaround == type)
                                    {
                                        npcaround2 = null;
                                    }
                                }
                            }
                        }

                        if (npcaround == null)
                        {
                            text2 = "";
                        }
                        else
                        {
                            text2 = npcaround.GivenOrTypeName + ": " + npcaround.life + " / " + npcaround.lifeMax;
                        }
                        if (npcaround2 != null)
                        {
                            text2 += "\n" + npcaround2.GivenOrTypeName + ": " + npcaround2.life + " / " + npcaround2.lifeMax;
                        }
                        if (npcaround3 != null)
                        {
                            text2 += "\n" + npcaround3.GivenOrTypeName + ": " + npcaround3.life + " / " + npcaround3.lifeMax;
                        }
                        flaghitlife = true;
                    }

                    if (i == (Main.playerInventory? 13:6) && ZZLocalizationMod.modConfiguration.zonetext && !ZZPlayerInfo.visible)
                    {
                        text2 = zoneString(player);
                        text3 = "所处环境";
                    }
                }
                if (text2 != "")
                {
                    int num26;
                    int num27;
                    if (!Main.playerInventory)
                    {
                        num26 = Main.screenWidth - 520;
                        num27 = -80;
                    }
                    else
                    {
                        bool shouldDrawInfoIconsHorizontally = Main.ShouldDrawInfoIconsHorizontally;
                        if (shouldDrawInfoIconsHorizontally)
                        {
                            num26 = Main.screenWidth - 520 + 20 * num3 - 10;
                            num27 = -80;
                        }
                        else
                        {
                            int num28 = (int)(74f * Main.inventoryScale);
                            num26 = Main.screenWidth - 520;
                            /* num26 = 697 - num28 * 4 + Main.screenWidth - 800 + 20 * (num3 % 2);*/
                            num27 = 114 + num28 * 7 + num28 / 2 + 20 * (num3 / 2) + 8 * (num3 / 4) - 340;
                            if (Main.EquipPage == 2)
                            {
                                /*num26 += num28 + num28 / 2;*/
                                num27 -= num28;
                            }
                        }
                    }

                    num26 += num5;
                    if (num >= 0)
                    {
                        num3++;
                        int num29 = 22;
                        if (Main.screenHeight < 650)
                        {
                            num29 = 20;
                        }
                        Vector2 vector = new Vector2((float)num26, (float)(num27 + 74 + num29 * i + 52) + 300);
                        int     num30  = num;
                        if (num30 == 8)
                        {
                            num30 = 7;
                        }
                        Microsoft.Xna.Framework.Color white = Microsoft.Xna.Framework.Color.White;
                        bool flag14 = false;
                        if (!Main.playerInventory)
                        {
                            vector = new Vector2((float)num26, (float)num27);
                            if ((float)Main.mouseX >= vector.X && (float)Main.mouseY >= vector.Y && (float)Main.mouseX <= vector.X + (float)this.infoIconTexture[num].Width && (float)Main.mouseY <= vector.Y + (float)this.infoIconTexture[num].Height)
                            {
                                flag14 = true;
                                Main.player[Main.myPlayer].mouseInterface = true;
                                if (Main.mouseLeft && Main.mouseLeftRelease)
                                {
                                    Main.PlaySound(12, -1, -1, 1, 1f, 0f);
                                    Main.mouseLeftRelease = false;
                                    Main.player[Main.myPlayer].hideInfo[num30] = !Main.player[Main.myPlayer].hideInfo[num30];
                                }
                                if (!Main.mouseText)
                                {
                                    text           = text3;
                                    Main.mouseText = true;
                                }
                            }
                            if (Main.player[Main.myPlayer].hideInfo[num30])
                            {
                                white = new Microsoft.Xna.Framework.Color(80, 80, 80, 70);
                            }
                        }
                        else if ((float)Main.mouseX >= vector.X && (float)Main.mouseY >= vector.Y && (float)Main.mouseX <= vector.X + (float)this.infoIconTexture[num].Width && (float)Main.mouseY <= vector.Y + (float)this.infoIconTexture[num].Height && !Main.mouseText)
                        {
                            num2           = i;
                            text           = text3;
                            Main.mouseText = true;
                        }
                        UILinkPointNavigator.SetPosition(1558 + num3 - 1, vector);
                        Main.spriteBatch.Draw(this.infoIconTexture[num], vector, new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle(0, 0, this.infoIconTexture[num].Width, this.infoIconTexture[num].Height)), white, 0f, default(Vector2), 1f, SpriteEffects.None, 0f);
                        if (flag14)
                        {
                            Main.spriteBatch.Draw(this.infoIconTexture[13], vector - Vector2.One * 2f, null, Main.OurFavoriteColor, 0f, default(Vector2), 1f, SpriteEffects.None, 0f);
                        }
                        num26 += 20;
                    }
                    UILinkPointNavigator.Shortcuts.INFOACCCOUNT = num3;
                    if (Main.playerInventory)
                    {
                        Vector2 vector2 = new Vector2(1f);
                        Vector2 vector3 = Main.fontMouseText.MeasureString(text2);
                        if (vector3.X > num4)
                        {
                            vector2.X = num4 / vector3.X;
                        }
                        if (vector2.X < 0.58f)
                        {
                            vector2.Y = 1f - vector2.X / 3f;
                        }
                        for (int num31 = 0; num31 < 5; num31++)
                        {
                            int num32 = 0;
                            int num33 = 0;
                            Microsoft.Xna.Framework.Color black = Microsoft.Xna.Framework.Color.Black;
                            if (num31 == 0)
                            {
                                num32 = -2;
                            }
                            if (num31 == 1)
                            {
                                num32 = 2;
                            }
                            if (num31 == 2)
                            {
                                num33 = -2;
                            }
                            if (num31 == 3)
                            {
                                num33 = 2;
                            }
                            if (num31 == 4)
                            {
                                black = new Microsoft.Xna.Framework.Color((int)Main.mouseTextColor, (int)Main.mouseTextColor, (int)Main.mouseTextColor, (int)Main.mouseTextColor);
                            }
                            if (i > num2 && i < num2 + 2)
                            {
                                black = new Microsoft.Xna.Framework.Color((int)(black.R / 3), (int)(black.G / 3), (int)(black.B / 3), (int)(black.A / 3));
                            }
                            int num34 = 22;
                            if (Main.screenHeight < 650)
                            {
                                num34 = 20;
                            }
                            DynamicSpriteFontExtensionMethods.DrawString(Main.spriteBatch, Main.fontMouseText, text2, new Vector2((float)(num26 + num32), (float)(num27 + 74 + num34 * i + num33) + 100), black, 0f, default(Vector2), vector2, SpriteEffects.None, 0f);
                        }
                    }
                    if (!Main.playerInventory)
                    {
                        Vector2 vector2 = new Vector2(1f);
                        Vector2 vector3 = Main.fontMouseText.MeasureString(text2);
                        if (vector3.X > num4)
                        {
                            vector2.X = num4 / vector3.X;
                        }
                        if (vector2.X < 0.58f)
                        {
                            vector2.Y = 1f - vector2.X / 3f;
                        }
                        for (int num31 = 0; num31 < 5; num31++)
                        {
                            int num32 = 0;
                            int num33 = 0;
                            Microsoft.Xna.Framework.Color black = Microsoft.Xna.Framework.Color.Black;
                            if (num31 == 0)
                            {
                                num32 = -2;
                            }
                            if (num31 == 1)
                            {
                                num32 = 2;
                            }
                            if (num31 == 2)
                            {
                                num33 = -2;
                            }
                            if (num31 == 3)
                            {
                                num33 = 2;
                            }
                            if (num31 == 4)
                            {
                                black = new Microsoft.Xna.Framework.Color((int)Main.mouseTextColor, (int)Main.mouseTextColor, (int)Main.mouseTextColor, (int)Main.mouseTextColor);
                            }
                            if (i > num2 && i < num2 + 2)
                            {
                                black = new Microsoft.Xna.Framework.Color((int)(black.R / 3), (int)(black.G / 3), (int)(black.B / 3), (int)(black.A / 3));
                            }
                            int num34 = 22;
                            if (Main.screenHeight < 650)
                            {
                                num34 = 20;
                            }
                            DynamicSpriteFontExtensionMethods.DrawString(Main.spriteBatch, Main.fontMouseText, text2, new Vector2((float)(num26 + num32), (float)(num27 + 74 + num34 * i + num33) + 100), black, 0f, default(Vector2), vector2, SpriteEffects.None, 0f);
                        }
                    }
                }
            }
        }
Esempio n. 29
0
        public static Vector2 DrawColorCodedString(SpriteBatch spriteBatch, DynamicSpriteFont font, string text,
                                                   Vector2 position, Color baseColor, float rotation, Vector2 origin, Vector2 baseScale, float maxWidth = -1f,
                                                   bool ignoreColors = false)
        {
            var vector2_1 = position;
            var vector2_2 = vector2_1;
            var strArray1 = text.Split('\n');
            var x         = font.MeasureString(" ").X;
            var color     = baseColor;
            var num1      = 1f;
            var num2      = 0.0f;

            foreach (var str1 in strArray1)
            {
                var chArray = new char[1] {
                    ':'
                };
                foreach (var str2 in str1.Split(chArray))
                {
                    if (str2.StartsWith("sss"))
                    {
                        if (str2.StartsWith("sss1"))
                        {
                            if (!ignoreColors)
                            {
                                color = Color.Red;
                            }
                        }
                        else if (str2.StartsWith("sss2"))
                        {
                            if (!ignoreColors)
                            {
                                color = Color.Blue;
                            }
                        }
                        else if (str2.StartsWith("sssr") && !ignoreColors)
                        {
                            color = Color.White;
                        }
                    }
                    else
                    {
                        var strArray2 = str2.Split(' ');
                        for (var index = 0; index < strArray2.Length; ++index)
                        {
                            if (index != 0)
                            {
                                vector2_1.X += x * baseScale.X * num1;
                            }
                            if ((double)maxWidth > 0.0)
                            {
                                var num3 = font.MeasureString(strArray2[index]).X *baseScale.X *num1;
                                if ((double)vector2_1.X - (double)position.X + (double)num3 > (double)maxWidth)
                                {
                                    vector2_1.X  = position.X;
                                    vector2_1.Y += (float)font.LineSpacing * num2 * baseScale.Y;
                                    vector2_2.Y  = Math.Max(vector2_2.Y, vector2_1.Y);
                                    num2         = 0.0f;
                                }
                            }

                            if ((double)num2 < (double)num1)
                            {
                                num2 = num1;
                            }
                            DynamicSpriteFontExtensionMethods.DrawString(spriteBatch, font, strArray2[index], vector2_1,
                                                                         color, rotation, origin, baseScale * num1, SpriteEffects.None, 0.0f);
                            vector2_1.X += font.MeasureString(strArray2[index]).X *baseScale.X *num1;
                            vector2_2.X  = Math.Max(vector2_2.X, vector2_1.X);
                        }
                    }
                }

                vector2_1.X  = position.X;
                vector2_1.Y += (float)font.LineSpacing * num2 * baseScale.Y;
                vector2_2.Y  = Math.Max(vector2_2.Y, vector2_1.Y);
                num2         = 0.0f;
            }

            return(vector2_2);
        }
Esempio n. 30
0
        private void DrawLife()
        {
            Player      localPlayer = Main.LocalPlayer;
            SpriteBatch spriteBatch = Main.spriteBatch;
            Color       color       = new Color((int)Main.mouseTextColor, (int)Main.mouseTextColor, (int)Main.mouseTextColor, (int)Main.mouseTextColor);

            this.UIDisplay_LifePerHeart = 20f;
            if (localPlayer.ghost)
            {
                return;
            }
            int num1 = localPlayer.statLifeMax / 20;
            int num2 = (localPlayer.statLifeMax - 400) / 5;

            if (num2 < 0)
            {
                num2 = 0;
            }
            if (num2 > 0)
            {
                num1 = localPlayer.statLifeMax / (20 + num2 / 4);
                this.UIDisplay_LifePerHeart = (float)localPlayer.statLifeMax / 20f;
            }
            this.UIDisplay_LifePerHeart += (float)((localPlayer.statLifeMax2 - localPlayer.statLifeMax) / num1);
            int num3 = (int)((double)localPlayer.statLifeMax2 / (double)this.UIDisplay_LifePerHeart);

            if (num3 >= 10)
            {
                num3 = 10;
            }
            string  str     = Lang.inter[0].Value + " " + (object)localPlayer.statLifeMax2 + "/" + (object)localPlayer.statLifeMax2;
            Vector2 vector2 = FontAssets.MouseText.Value.MeasureString(str);

            if (!localPlayer.ghost)
            {
                DynamicSpriteFontExtensionMethods.DrawString(spriteBatch, FontAssets.MouseText.Value, Lang.inter[0].Value, new Vector2((float)(500 + 13 * num3) - vector2.X * 0.5f + (float)this.UI_ScreenAnchorX, 6f), color, 0.0f, new Vector2(), 1f, SpriteEffects.None, 0.0f);
                DynamicSpriteFontExtensionMethods.DrawString(spriteBatch, FontAssets.MouseText.Value, localPlayer.statLife.ToString() + "/" + (object)localPlayer.statLifeMax2, new Vector2((float)(500 + 13 * num3) + vector2.X * 0.5f + (float)this.UI_ScreenAnchorX, 6f), color, 0.0f, new Vector2(FontAssets.MouseText.Value.MeasureString(localPlayer.statLife.ToString() + "/" + (object)localPlayer.statLifeMax2).X, 0.0f), 1f, SpriteEffects.None, 0.0f);
            }
            for (int index = 1; index < (int)((double)localPlayer.statLifeMax2 / (double)this.UIDisplay_LifePerHeart) + 1; ++index)
            {
                float scale = 1f;
                bool  flag  = false;
                int   num4;
                if ((double)localPlayer.statLife >= (double)index * (double)this.UIDisplay_LifePerHeart)
                {
                    num4 = (int)byte.MaxValue;
                    if ((double)localPlayer.statLife == (double)index * (double)this.UIDisplay_LifePerHeart)
                    {
                        flag = true;
                    }
                }
                else
                {
                    float num5 = ((float)localPlayer.statLife - (float)(index - 1) * this.UIDisplay_LifePerHeart) / this.UIDisplay_LifePerHeart;
                    num4 = (int)(30.0 + 225.0 * (double)num5);
                    if (num4 < 30)
                    {
                        num4 = 30;
                    }
                    scale = (float)((double)num5 / 4.0 + 0.75);
                    if ((double)scale < 0.75)
                    {
                        scale = 0.75f;
                    }
                    if ((double)num5 > 0.0)
                    {
                        flag = true;
                    }
                }
                if (flag)
                {
                    scale += Main.cursorScale - 1f;
                }
                int num6 = 0;
                int num7 = 0;
                if (index > 10)
                {
                    num6 -= 260;
                    num7 += 26;
                }
                int a = (int)((double)num4 * 0.9);
                if (!localPlayer.ghost)
                {
                    if (num2 > 0)
                    {
                        --num2;
                        spriteBatch.Draw(TextureAssets.Heart2.Value, new Vector2((float)(500 + 26 * (index - 1) + num6 + this.UI_ScreenAnchorX + TextureAssets.Heart.Width() / 2), (float)(32.0 + ((double)TextureAssets.Heart.Height() - (double)TextureAssets.Heart.Height() * (double)scale) / 2.0) + (float)num7 + (float)(TextureAssets.Heart.Height() / 2)), new Rectangle?(new Rectangle(0, 0, TextureAssets.Heart.Width(), TextureAssets.Heart.Height())), new Color(num4, num4, num4, a), 0.0f, new Vector2((float)(TextureAssets.Heart.Width() / 2), (float)(TextureAssets.Heart.Height() / 2)), scale, SpriteEffects.None, 0.0f);
                    }
                    else
                    {
                        spriteBatch.Draw(TextureAssets.Heart.Value, new Vector2((float)(500 + 26 * (index - 1) + num6 + this.UI_ScreenAnchorX + TextureAssets.Heart.Width() / 2), (float)(32.0 + ((double)TextureAssets.Heart.Height() - (double)TextureAssets.Heart.Height() * (double)scale) / 2.0) + (float)num7 + (float)(TextureAssets.Heart.Height() / 2)), new Rectangle?(new Rectangle(0, 0, TextureAssets.Heart.Width(), TextureAssets.Heart.Height())), new Color(num4, num4, num4, a), 0.0f, new Vector2((float)(TextureAssets.Heart.Width() / 2), (float)(TextureAssets.Heart.Height() / 2)), scale, SpriteEffects.None, 0.0f);
                    }
                }
            }
        }