Esempio n. 1
0
    public PrefabInstance FindPrefabsNear()
    {
        var pos = this.theEntity.position;

        EntityPlayer player = null;

        if (this.theEntity.Buffs.HasCustomVar("Leader"))
        {
            player = theEntity.world.GetEntity((int)this.theEntity.Buffs.GetCustomVar("Leader")) as EntityPlayerLocal;
        }
        else
        {
            return(null);
        }
        if (theEntity)
        {
            DynamicPrefabDecorator dynamicPrefabDecorator = GameManager.Instance.World.ChunkCache.ChunkProvider.GetDynamicPrefabDecorator();
            if (dynamicPrefabDecorator == null)
            {
                return(null);
            }
            Vector3 position = player.position;
            int     num      = (player.ChunkObserver == null) ? GamePrefs.GetInt(EnumGamePrefs.OptionsViewDistance) : player.ChunkObserver.viewDim;
            num = (num - 1) * 16;
            if (!player.isEntityRemote)
            {
                dynamicPrefabDecorator.GetPrefabsAround(position, (float)num, (float)1000f, this.prefabsAroundFar, this.prefabsAroundNear, true);
                GameManager.Instance.prefabLODManager.UpdatePrefabsAround(this.prefabsAroundFar, this.prefabsAroundNear);
            }
            return(this.prefabsAroundNear.Values.FirstOrDefault(d => pos.x >= d.boundingBoxPosition.x && pos.x < d.boundingBoxPosition.x + d.boundingBoxSize.x && pos.z >= d.boundingBoxPosition.z && pos.z < d.boundingBoxPosition.z + d.boundingBoxSize.z));
        }
        return(null);
    }
Esempio n. 2
0
    public PrefabInstance FindPrefabsNear()
    {
        var pos = this.theEntity.position;

        EntityPlayer player = null;

        if (this.theEntity.Buffs.HasCustomVar("Owner"))
        {
            player = theEntity.world.GetEntity((int)this.theEntity.Buffs.GetCustomVar("Owner")) as EntityPlayerLocal;
        }
        else
        {
            DisplayLog("I do not have a leader.");
            return(null);
        }
        if (player)
        {
            DynamicPrefabDecorator dynamicPrefabDecorator = GameManager.Instance.World.ChunkCache.ChunkProvider.GetDynamicPrefabDecorator();
            if (dynamicPrefabDecorator == null)
            {
                DisplayLog("FindPrefabsNear(): No Prefab Decorator found");
                return(null);
            }
            Vector3 position = player.position;
            int     num      = (player.ChunkObserver == null) ? GamePrefs.GetInt(EnumGamePrefs.OptionsGfxViewDistance) : player.ChunkObserver.viewDim;
            num = (num - 1) * 16;
            if (!player.isEntityRemote)
            {
                this.prefabsAroundFar.Clear();
                this.prefabsAroundNear.Clear();
                DisplayLog(" Entity is not remote. Grabbing prefab lists.");
                dynamicPrefabDecorator.GetPrefabsAround(position, (float)num, (float)1000f, this.prefabsAroundFar, this.prefabsAroundNear, true);
                GameManager.Instance.prefabLODManager.UpdatePrefabsAround(this.prefabsAroundFar, this.prefabsAroundNear);
            }

            DisplayLog(" Checking Boundary Box");
            return(this.prefabsAroundNear.Values.FirstOrDefault(d => pos.x >= d.boundingBoxPosition.x && pos.x < d.boundingBoxPosition.x + d.boundingBoxSize.x && pos.z >= d.boundingBoxPosition.z && pos.z < d.boundingBoxPosition.z + d.boundingBoxSize.z));
        }

        DisplayLog(" No Prefabs");
        return(null);
    }