Esempio n. 1
0
 void resetTheLevel()
 {
     triggerLevelStarted = false;
     levelStarted        = false;
     if (gameOver)
     {
         uim.hideState(UISTATE.SPOT);
     }
     if (clear)
     {
         uim.hideState(UISTATE.CLEAR);
     }
     clear    = false;
     gameOver = false;
     time     = 0f;
     dl.resetTheLevel();
     thePlayer.GetComponent <Player>().resetPlayer();
     thePlayer.SetActive(false);
     desactiveAllDeathPlayer();
     InputManager.instance.clear();
     for (int i = 0; i < playerDeath.transform.childCount; i++)
     {
         playerDeath.transform.GetChild(i).gameObject.SetActive(false);
     }
     particleOutro.SetActive(false);
 }