public DynamicDifficulty(float difficultyVlaue)
 {
     CurrentDifficultyValue = difficultyVlaue;
     difficultyConfigs      = Resources.Load <DynamicDifficultyConfigs>("DynamicDifficultyConfigs");
     UpdateMultipliers();
 }
 public DynamicDifficulty(DynamicDifficultyConfigs configs, float difficultyValue)
 {
     CurrentDifficultyValue = difficultyValue;
     difficultyConfigs      = configs;
     UpdateMultipliers();
 }