public DynamicDifficulty(float difficultyVlaue) { CurrentDifficultyValue = difficultyVlaue; difficultyConfigs = Resources.Load <DynamicDifficultyConfigs>("DynamicDifficultyConfigs"); UpdateMultipliers(); }
public DynamicDifficulty(DynamicDifficultyConfigs configs, float difficultyValue) { CurrentDifficultyValue = difficultyValue; difficultyConfigs = configs; UpdateMultipliers(); }