Esempio n. 1
0
        public void ChangeRace(int raceId)
        {
            var RaceToSet = raceDropdownOptions[raceId];

            if (RaceToSet != Avatar.activeRace.name)
            {
                CloseAllPanels();
                thisRace = RaceToSet;
                //Force CharacterSystem to find the new race - unless its None Set
                if (RaceToSet != "None Set")
                {
                    UMAContext.Instance.raceLibrary.GetRace(RaceToSet);
                }
                DynamicCharacterAvatar.ChangeRaceOptions thisLoadOptions = DynamicCharacterAvatar.ChangeRaceOptions.none;
                if (_keepDNA || _keepWardrobe || _keepBodyColors)
                {
                    if (_keepDNA)
                    {
                        thisLoadOptions |= DynamicCharacterAvatar.ChangeRaceOptions.keepDNA;
                    }
                    if (_keepWardrobe)
                    {
                        thisLoadOptions |= DynamicCharacterAvatar.ChangeRaceOptions.keepWardrobe;
                    }
                    if (_keepBodyColors)
                    {
                        thisLoadOptions |= DynamicCharacterAvatar.ChangeRaceOptions.keepBodyColors;
                    }

                    thisLoadOptions &= ~DynamicCharacterAvatar.ChangeRaceOptions.none;
                }
                Avatar.ChangeRace(RaceToSet, thisLoadOptions);
            }
        }
Esempio n. 2
0
        public void ChangeRace(string racename)
        {
            if (Avatar == null)
            {
                return;
            }
            CloseAllPanels();
            int raceInt = -1;

            for (int i = 0; i < changeRaceDropdown.options.Count; i++)
            {
                if (changeRaceDropdown.options[i].text == racename)
                {
                    raceInt = i;
                    break;
                }
            }
            if (raceInt != -1)
            {
                ChangeRace(raceInt);
            }
            else
            {
                //this must be a newly Downloaded Race so just let CharacterAvatar deal with it...
                DynamicCharacterAvatar.ChangeRaceOptions thisLoadOptions = DynamicCharacterAvatar.ChangeRaceOptions.none;
                if (_keepDNA || _keepWardrobe || _keepBodyColors)
                {
                    if (_keepDNA)
                    {
                        thisLoadOptions |= DynamicCharacterAvatar.ChangeRaceOptions.keepDNA;
                    }
                    if (_keepWardrobe)
                    {
                        thisLoadOptions |= DynamicCharacterAvatar.ChangeRaceOptions.keepWardrobe;
                    }
                    if (_keepBodyColors)
                    {
                        thisLoadOptions |= DynamicCharacterAvatar.ChangeRaceOptions.keepBodyColors;
                    }

                    thisLoadOptions &= ~DynamicCharacterAvatar.ChangeRaceOptions.none;
                }
                Avatar.ChangeRace(racename, thisLoadOptions);
            }
        }