public override void DrawInspector() { base.DrawInspector(); if (Application.isPlaying && _fsm_dyingState != null) { EditorGUILayout.LabelField("Current State: " + _fsm_dyingState.GetCurrentState().ToString()); } beginAlive = EditorGUILayout.Toggle("Begin Alive", beginAlive); dyingTrigger = (DyingTrigger)EditorGUILayout.EnumPopup("Dying Trigger", dyingTrigger); onKilledAction = (OnKilledAction)EditorGUILayout.EnumPopup("Killed Action", onKilledAction); /*if (onKilledAction == OnKilledAction.Pool) * { * * }*/ duration_dying = EditorGUILayout.IntField("Dying Duration", duration_dying); duration_reviving = EditorGUILayout.IntField("Reviving Duration", duration_reviving); EditorGUILayout.Space(); stateDataToDraw = (DyingState)EditorGUILayout.EnumPopup("Draw Data", stateDataToDraw); OnDrawStateDatas(); }
public void Dying() { isDying = true; animator.SetTrigger("Dying"); DyingTrigger respawn = FindObjectOfType <DyingTrigger>(); StartCoroutine(respawn.OnEnter()); }