public void Apply_NotACharacter_Test() { var entity = Mock.Of <IEntity>(); var dying = new Dying(1); dying.Apply(entity); Assert.IsTrue(true); // If we made it here without exception then the test passed }
public void Apply_Character_WithExistingDyingCondition_Test() { var character = CreateMockCharacter(); character.Conditions.Add(new Dying(1)); var dying = new Dying(2); dying.Apply(character); }
public void Apply_Character_NoConditions_Test() { var character = CreateMockCharacter(); var dying = new Dying(1); dying.Apply(character); Assert.AreEqual(EntityIds.DYING_CONDITION_ID, character.Conditions[0].Id); Assert.AreEqual(1, character.Conditions[0].Level); Assert.AreSame(dying, character.Conditions[0]); Assert.IsTrue(character.Conditions.Any(c => c.Id == EntityIds.UNCONSCIOUS_CONDITION_ID)); }
public void Remove_NoConditions_Test() { var character = CreateMockCharacter(); var dying = new Dying(1); dying.Apply(character); dying.Remove(character); Assert.AreEqual(1, character.Conditions.Count); var wounded = character.Conditions.FirstOrDefault(c => c.Id == EntityIds.WOUNDED_CONDITION_ID); Assert.IsNotNull(wounded); Assert.AreEqual(1, wounded.Level); }
public void Remove_WithExistingWoundedCondition_Test() { var character = CreateMockCharacter(); var wounded = new Wounded(1); wounded.Apply(character); var dying = new Dying(1); dying.Apply(character); dying.Remove(character); Assert.AreEqual(1, character.Conditions.Count); Assert.AreEqual(2, character.Conditions.First(c => c.Id == wounded.Id).Level); }
public void Apply_Character_WithExistingWoundedCondition_Test() { var character = CreateMockCharacter(); var wounded = new Wounded(1); wounded.Apply(character); var dying = new Dying(1); dying.Apply(character); Assert.AreEqual(2, character.Conditions.First(c => c.Id == dying.Id).Level); Assert.AreEqual(1, character.Conditions.First(c => c.Id == wounded.Id).Level); Assert.AreEqual(ConditionGroup.DeathAndDying, character.Conditions[0].Group); }