/// <summary> /// Initializes a new instance of the <see cref="D3D11RenderTargetViewDesc"/> struct. /// </summary> /// <param name="viewDimension">The resource type of the view.</param> /// <param name="format">The viewing format.</param> /// <param name="mipSlice">The index of the mipmap level to use mip slice.</param> public D3D11RenderTargetViewDesc( D3D11RtvDimension viewDimension, DxgiFormat format, uint mipSlice) : this(viewDimension, format, mipSlice, 0, uint.MaxValue) { }
/// <summary> /// Initializes a new instance of the <see cref="D3D11ShaderResourceViewDesc"/> struct. /// </summary> /// <param name="viewDimension">The resource type of the view.</param> /// <param name="format">The viewing format.</param> /// <param name="mostDetailedMip">Index of the most detailed mipmap level to use.</param> public D3D11ShaderResourceViewDesc( D3D11SrvDimension viewDimension, DxgiFormat format, uint mostDetailedMip) : this(viewDimension, format, mostDetailedMip, uint.MaxValue, 0, uint.MaxValue, D3D11BufferExSrvOptions.None) { }
/// <summary> /// Initializes a new instance of the <see cref="D3D11DepthStencilViewDesc"/> struct. /// </summary> /// <param name="viewDimension">The depth-stencil type of the view.</param> /// <param name="format">The viewing format.</param> /// <param name="mipSlice">The index of the mipmap level to use mip slice.</param> public D3D11DepthStencilViewDesc( D3D11DsvDimension viewDimension, DxgiFormat format, uint mipSlice) : this(viewDimension, format, mipSlice, 0, uint.MaxValue, D3D11DepthStencilViewOptions.None) { }
/// <summary> /// Initializes a new instance of the <see cref="D3D11RenderTargetViewDesc"/> struct. /// </summary> /// <param name="texture">A 2D texture.</param> /// <param name="viewDimension">The resource type of the view.</param> /// <param name="format">The viewing format.</param> public D3D11RenderTargetViewDesc( D3D11Texture2D texture, D3D11RtvDimension viewDimension, DxgiFormat format) : this(texture, viewDimension, format, 0, 0, uint.MaxValue) { }
/// <summary> /// Initializes a new instance of the <see cref="D3D11RenderTargetViewDesc"/> struct. /// </summary> /// <param name="buffer">A buffer.</param> /// <param name="format">The viewing format.</param> /// <param name="firstElement">The buffer and the first element to access.</param> /// <param name="numElements">The total number of elements in the view.</param> public D3D11RenderTargetViewDesc( D3D11Buffer buffer, DxgiFormat format, uint firstElement, uint numElements) { if (buffer == null) { throw new ArgumentNullException("buffer"); } this.buffer = new D3D11BufferRtv(); this.texture1D = new D3D11Texture1DRtv(); this.texture1DArray = new D3D11Texture1DArrayRtv(); this.texture2D = new D3D11Texture2DRtv(); this.texture2DArray = new D3D11Texture2DArrayRtv(); this.texture2DMs = new D3D11Texture2DMsRtv(); this.texture2DMsArray = new D3D11Texture2DMsArrayRtv(); this.texture3D = new D3D11Texture3DRtv(); this.format = format; this.viewDimension = D3D11RtvDimension.Buffer; this.buffer = new D3D11BufferRtv { FirstElement = firstElement, NumElements = numElements }; }
public static DdsPixelFormat DxgiToDdsPixelFormat(DxgiFormat dxgiFormat) { DdsPixelFormat pixelFormat; switch (dxgiFormat) { case DxgiFormat.Bc1Unorm: case DxgiFormat.Bc1UnormSrgb: pixelFormat = DdsPfDxt1(); break; case DxgiFormat.Bc2Unorm: pixelFormat = DdsPfDxt3(); break; case DxgiFormat.Bc3Unorm: pixelFormat = DdsPfDxt5(); break; case DxgiFormat.Bc4Unorm: pixelFormat = DdsPfAti1(); break; case DxgiFormat.Bc5Unorm: pixelFormat = DdsPfAti2(); break; default: pixelFormat = DdsPfDx10(); break; } return(pixelFormat); }
/// <summary> /// Initializes a new instance of the <see cref="D3D11ShaderResourceViewDesc"/> struct. /// </summary> /// <param name="buffer">A buffer.</param> /// <param name="format">The viewing format.</param> /// <param name="firstElement">The number of bytes between the beginning of the buffer and the first element to access.</param> /// <param name="numElements">The total number of elements in the view.</param> /// <param name="options">The view options for a buffer.</param> public D3D11ShaderResourceViewDesc( D3D11Buffer buffer, DxgiFormat format, uint firstElement, uint numElements, D3D11BufferExSrvOptions options) { if (buffer == null) { throw new ArgumentNullException("buffer"); } this.buffer = new D3D11BufferSrv(); this.texture1D = new D3D11Texture1DSrv(); this.texture1DArray = new D3D11Texture1DArraySrv(); this.texture2D = new D3D11Texture2DSrv(); this.texture2DArray = new D3D11Texture2DArraySrv(); this.texture2DMs = new D3D11Texture2DMsSrv(); this.texture2DMsArray = new D3D11Texture2DMsArraySrv(); this.texture3D = new D3D11Texture3DSrv(); this.textureCube = new D3D11TextureCubeSrv(); this.textureCubeArray = new D3D11TextureCubeArraySrv(); this.bufferEx = new D3D11BufferExSrv(); this.format = format; this.viewDimension = D3D11SrvDimension.BufferEx; this.bufferEx = new D3D11BufferExSrv { FirstElement = firstElement, NumElements = numElements, Options = options }; }
public static bool IsBlockCompressedFormat(DxgiFormat format) { switch (format) { case DxgiFormat.BC1_Typeless: case DxgiFormat.BC1_UNorm: case DxgiFormat.BC1_UNorm_SRGB: case DxgiFormat.BC2_Typeless: case DxgiFormat.BC2_UNorm: case DxgiFormat.BC2_UNorm_SRGB: case DxgiFormat.BC3_Typeless: case DxgiFormat.BC3_UNorm: case DxgiFormat.BC3_UNorm_SRGB: case DxgiFormat.BC4_Typeless: case DxgiFormat.BC4_UNorm: case DxgiFormat.BC4_SNorm: case DxgiFormat.BC5_Typeless: case DxgiFormat.BC5_UNorm: case DxgiFormat.BC5_SNorm: case DxgiFormat.BC6H_Typeless: case DxgiFormat.BC6H_SF16: case DxgiFormat.BC6H_UF16: case DxgiFormat.BC7_Typeless: case DxgiFormat.BC7_UNorm: case DxgiFormat.BC7_UNorm_SRGB: return(true); default: return(false); } }
public static bool IsPackedFormat(DxgiFormat format) { switch (format) { case DxgiFormat.YUY2: case DxgiFormat.Y210: case DxgiFormat.Y216: case DxgiFormat.Y410: case DxgiFormat.Y416: case DxgiFormat.Opaque_420: case DxgiFormat.AI44: case DxgiFormat.AYUV: case DxgiFormat.IA44: case DxgiFormat.NV11: case DxgiFormat.NV12: case DxgiFormat.P010: case DxgiFormat.P016: case DxgiFormat.R8G8_B8G8_UNorm: case DxgiFormat.G8R8_G8B8_UNorm: return(true); default: return(false); } }
/// <summary> /// Initializes a new instance of the <see cref="D3D11UnorderedAccessViewDesc"/> struct. /// </summary> /// <param name="viewDimension">The resource type of the view.</param> /// <param name="format">The viewing format.</param> /// <param name="mipSlice">The index of the mipmap level to use mip slice.</param> public D3D11UnorderedAccessViewDesc( D3D11UavDimension viewDimension, DxgiFormat format, uint mipSlice) : this(viewDimension, format, mipSlice, 0, uint.MaxValue, D3D11BufferUavOptions.None) { }
private static int DxgiToFourCc(DxgiFormat dxgiFormat) { int fourCc; switch (dxgiFormat) { case DxgiFormat.Bc1Unorm: case DxgiFormat.Bc1UnormSrgb: fourCc = Dxt1FourCc; // DXT1 break; case DxgiFormat.Bc2Unorm: fourCc = Dxt3FourCc; // DXT3 break; case DxgiFormat.Bc3Unorm: fourCc = Dtx5FourCc; // DXT5 break; case DxgiFormat.Bc4Unorm: fourCc = Ati1FourCc; // ATI1 break; case DxgiFormat.Bc5Unorm: fourCc = Ati2FourCc; // ATI2 break; default: fourCc = Dx10FourCc; // DX10 break; } return(fourCc); }
/// <summary> /// Initializes a new instance of the <see cref="D3D11RenderTargetViewDesc"/> struct. /// </summary> /// <param name="texture">A 3D texture.</param> /// <param name="format">The viewing format.</param> /// <param name="mipSlice">The index of the mipmap level to use mip slice.</param> public D3D11RenderTargetViewDesc( D3D11Texture3D texture, DxgiFormat format, uint mipSlice) : this(texture, format, mipSlice, 0, uint.MaxValue) { }
/// <summary> /// Initializes a new instance of the <see cref="D3D11UnorderedAccessViewDesc"/> struct. /// </summary> /// <param name="texture">A 3D texture.</param> /// <param name="format">The viewing format.</param> /// <param name="mipSlice">The index of the mipmap level to use mip slice.</param> public D3D11UnorderedAccessViewDesc( D3D11Texture3D texture, DxgiFormat format, uint mipSlice) : this(texture, format, mipSlice, 0, uint.MaxValue) { }
/// <summary> /// Initializes a new instance of the <see cref="D3D11UnorderedAccessViewDesc"/> struct. /// </summary> /// <param name="buffer">A buffer.</param> /// <param name="format">The viewing format.</param> /// <param name="firstElement">The number of bytes between the beginning of the buffer and the first element to access.</param> /// <param name="numElements">The total number of elements in the view.</param> /// <param name="options">The view options for a buffer.</param> public D3D11UnorderedAccessViewDesc( D3D11Buffer buffer, DxgiFormat format, uint firstElement, uint numElements, D3D11BufferUavOptions options) { if (buffer == null) { throw new ArgumentNullException("buffer"); } this.buffer = new D3D11BufferUav(); this.texture1D = new D3D11Texture1DUav(); this.texture1DArray = new D3D11Texture1DArrayUav(); this.texture2D = new D3D11Texture2DUav(); this.texture2DArray = new D3D11Texture2DArrayUav(); this.texture3D = new D3D11Texture3DUav(); this.format = format; this.viewDimension = D3D11UavDimension.Buffer; this.buffer = new D3D11BufferUav { FirstElement = firstElement, NumElements = numElements, Options = options }; }
/// <summary> /// Initializes a new instance of the <see cref="D3D11UnorderedAccessViewDesc"/> struct. /// </summary> /// <param name="texture">A 2D texture.</param> /// <param name="viewDimension">The resource type of the view.</param> /// <param name="format">The viewing format.</param> public D3D11UnorderedAccessViewDesc( D3D11Texture2D texture, D3D11UavDimension viewDimension, DxgiFormat format) : this(texture, viewDimension, format, 0, 0, uint.MaxValue) { }
/// <summary> /// Initializes a new instance of the <see cref="D3D11DepthStencilViewDesc"/> struct. /// </summary> /// <param name="texture">A 2D texture.</param> /// <param name="viewDimension">The depth-stencil type of the view.</param> /// <param name="format">The viewing format.</param> public D3D11DepthStencilViewDesc( D3D11Texture2D texture, D3D11DsvDimension viewDimension, DxgiFormat format) : this(texture, viewDimension, format, 0, 0, uint.MaxValue, D3D11DepthStencilViewOptions.None) { }
/// <summary> /// Initializes a new instance of the <see cref="D3D11ShaderResourceViewDesc"/> struct. /// </summary> /// <param name="texture">A 3D texture.</param> /// <param name="format">The viewing format.</param> /// <param name="mostDetailedMip">The index of the most detailed mipmap level to use.</param> public D3D11ShaderResourceViewDesc( D3D11Texture3D texture, DxgiFormat format, uint mostDetailedMip) : this(texture, format, mostDetailedMip, uint.MaxValue) { }
/// <summary> /// Initializes a new instance of the <see cref="D3D11ShaderResourceViewDesc"/> struct. /// </summary> /// <param name="texture">A 2D texture.</param> /// <param name="viewDimension">The resource type of the view.</param> /// <param name="format">The viewing format.</param> public D3D11ShaderResourceViewDesc( D3D11Texture2D texture, D3D11SrvDimension viewDimension, DxgiFormat format) : this(texture, viewDimension, format, 0, uint.MaxValue, 0, uint.MaxValue) { }
/// <summary> /// Initializes a new instance of the <see cref="D3D11UnorderedAccessViewDesc"/> struct. /// </summary> /// <param name="buffer">A buffer.</param> /// <param name="format">The viewing format.</param> /// <param name="firstElement">The number of bytes between the beginning of the buffer and the first element to access.</param> /// <param name="numElements">The total number of elements in the view.</param> public D3D11UnorderedAccessViewDesc( D3D11Buffer buffer, DxgiFormat format, uint firstElement, uint numElements) : this(buffer, format, firstElement, numElements, D3D11BufferUavOptions.None) { }
/// <summary> /// Initializes a new instance of the <see cref="D3D11ShaderResourceViewDesc"/> struct. /// </summary> /// <param name="texture">A 1D texture.</param> /// <param name="viewDimension">The resource type of the view.</param> /// <param name="format">The viewing format.</param> /// <param name="mostDetailedMip">The index of the most detailed mipmap level to use.</param> public D3D11ShaderResourceViewDesc( D3D11Texture1D texture, D3D11SrvDimension viewDimension, DxgiFormat format, uint mostDetailedMip) : this(texture, viewDimension, format, mostDetailedMip, uint.MaxValue, 0, uint.MaxValue) { }
/// <summary> /// Initializes a new instance of the <see cref="D3D11ShaderResourceViewDesc"/> struct. /// </summary> /// <param name="buffer">A buffer.</param> /// <param name="format">The viewing format.</param> /// <param name="firstElement">The number of bytes between the beginning of the buffer and the first element to access.</param> /// <param name="numElements">The total number of elements in the view.</param> public D3D11ShaderResourceViewDesc( D3D11Buffer buffer, DxgiFormat format, uint firstElement, uint numElements) : this(buffer, format, firstElement, numElements, D3D11BufferExSrvOptions.None) { }
/// <summary> /// Initializes a new instance of the <see cref="D3D11UnorderedAccessViewDesc"/> struct. /// </summary> /// <param name="viewDimension">The resource type of the view.</param> /// <param name="format">The viewing format.</param> /// <param name="mipSlice">The index of the mipmap level to use mip slice.</param> /// <param name="firstArraySlice">The index of the first element to use in an array of elements.</param> /// <param name="arraySize">The number of elements in the array.</param> public D3D11UnorderedAccessViewDesc( D3D11UavDimension viewDimension, DxgiFormat format, uint mipSlice, uint firstArraySlice, uint arraySize) : this(viewDimension, format, mipSlice, firstArraySlice, arraySize, D3D11BufferUavOptions.None) { }
/// <summary> /// Initializes a new instance of the <see cref="D3D11DepthStencilViewDesc"/> struct. /// </summary> /// <param name="texture">A 2D texture.</param> /// <param name="viewDimension">The depth-stencil type of the view.</param> /// <param name="format">The viewing format.</param> /// <param name="mipSlice">The index of the mipmap level to use mip slice.</param> /// <param name="firstArraySlice">The index of the first element to use in an array of elements.</param> public D3D11DepthStencilViewDesc( D3D11Texture2D texture, D3D11DsvDimension viewDimension, DxgiFormat format, uint mipSlice, uint firstArraySlice) : this(texture, viewDimension, format, mipSlice, firstArraySlice, uint.MaxValue, D3D11DepthStencilViewOptions.None) { }
/// <summary> /// Initializes a new instance of the <see cref="D3D11UnorderedAccessViewDesc"/> struct. /// </summary> /// <param name="texture">A 2D texture.</param> /// <param name="viewDimension">The resource type of the view.</param> /// <param name="format">The viewing format.</param> /// <param name="mipSlice">The index of the mipmap level to use mip slice.</param> /// <param name="firstArraySlice">The index of the first element to use in an array of elements.</param> public D3D11UnorderedAccessViewDesc( D3D11Texture2D texture, D3D11UavDimension viewDimension, DxgiFormat format, uint mipSlice, uint firstArraySlice) : this(texture, viewDimension, format, mipSlice, firstArraySlice, uint.MaxValue) { }
/// <summary> /// Initializes a new instance of the <see cref="D3D11DepthStencilViewDesc"/> struct. /// </summary> /// <param name="viewDimension">The depth-stencil type of the view.</param> /// <param name="format">The viewing format.</param> /// <param name="mipSlice">The index of the mipmap level to use mip slice.</param> /// <param name="firstArraySlice">The index of the first element to use in an array of elements.</param> /// <param name="arraySize">The number of elements in the array.</param> public D3D11DepthStencilViewDesc( D3D11DsvDimension viewDimension, DxgiFormat format, uint mipSlice, uint firstArraySlice, uint arraySize) : this(viewDimension, format, mipSlice, firstArraySlice, arraySize, D3D11DepthStencilViewOptions.None) { }
public static int GetBitsPerPixel(D3dFormat d3dFormat, DxgiFormat dxgiFormat) { if (dxgiFormat != DxgiFormat.Unknown) { return(GetBitsPerPixel(dxgiFormat)); } return(GetBitsPerPixel(d3dFormat)); }
/// <summary> /// Initializes a new instance of the <see cref="D3D11ShaderResourceViewDesc"/> struct. /// </summary> /// <param name="viewDimension">The resource type of the view.</param> /// <param name="format">The viewing format.</param> /// <param name="mostDetailedMip">Index of the most detailed mipmap level to use.</param> /// <param name="mipLevels">The maximum number of mipmap levels for the view.</param> /// <param name="firstArraySlice">The index of the first element to use in an array of elements.</param> public D3D11ShaderResourceViewDesc( D3D11SrvDimension viewDimension, DxgiFormat format, uint mostDetailedMip, uint mipLevels, uint firstArraySlice) : this(viewDimension, format, mostDetailedMip, mipLevels, firstArraySlice, uint.MaxValue, D3D11BufferExSrvOptions.None) { }
/// <summary> /// Creates a new instance of <see cref="DdsImage"/> with the specified dimensions and pixel data, using D3D10 header and format information. /// </summary> /// <param name="height">The height of the image in pixels.</param> /// <param name="width">The width of the image in pixels.</param> /// <param name="dxgiFormat">The DxgiFormat value that identifies the format of the pixel data.</param> /// <param name="textureType">The type of texture represented by the image.</param> /// <param name="pixelData">The binary data containing the pixels of the image.</param> public DdsImage(int height, int width, DxgiFormat dxgiFormat, byte[] pixelData) : this(height, width, FourCC.DX10, pixelData) { dx10Header.DxgiFormat = dxgiFormat; dx10Header.ResourceDimension = D3D10ResourceDimension.Texture2D; dx10Header.MiscFlags = D3D10ResourceMiscFlags.None; dx10Header.ArraySize = 1; dx10Header.MiscFlags2 = D3D10ResourceMiscFlag2.DdsAlphaModeStraight; }
/// <summary> /// Initializes a new instance of the <see cref="D3D11RenderTargetViewDesc"/> struct. /// </summary> /// <param name="texture">A 2D texture.</param> /// <param name="viewDimension">The resource type of the view.</param> /// <param name="format">The viewing format.</param> /// <param name="mipSlice">The index of the mipmap level to use mip slice.</param> /// <param name="firtArraySlice">The index of the first element to use in an array of elements.</param> public D3D11RenderTargetViewDesc( D3D11Texture2D texture, D3D11RtvDimension viewDimension, DxgiFormat format, uint mipSlice, uint firtArraySlice) : this(texture, viewDimension, format, mipSlice, firtArraySlice, uint.MaxValue) { }
private void RenderMesh(int meshIndex, int diffuseSlot, int normalSlot, int specularSlot) { if (meshIndex < 0 || meshIndex >= this.Meshes.Count) { return; } SdkMeshMesh mesh = this.Meshes[meshIndex]; if (mesh.VertexBuffers.Length > D3D11Constants.InputAssemblerVertexInputResourceSlotCount) { return; } D3D11Buffer[] vb = new D3D11Buffer[mesh.VertexBuffers.Length]; uint[] strides = new uint[mesh.VertexBuffers.Length]; uint[] offsets = new uint[mesh.VertexBuffers.Length]; for (int i = 0; i < mesh.VertexBuffers.Length; i++) { vb[i] = mesh.VertexBuffers[i].Buffer; strides[i] = mesh.VertexBuffers[i].StrideBytes; offsets[i] = 0; } D3D11Buffer ib = mesh.IndexBuffer.Buffer; DxgiFormat ibFormat = mesh.IndexBuffer.IndexFormat; this._d3dDeviceContext.InputAssemblerSetVertexBuffers(0, vb, strides, offsets); this._d3dDeviceContext.InputAssemblerSetIndexBuffer(ib, ibFormat, 0); foreach (SdkMeshSubset subset in mesh.Subsets) { this._d3dDeviceContext.InputAssemblerSetPrimitiveTopology(subset.PrimitiveTopology); SdkMeshMaterial material = this.Materials[subset.MaterialIndex]; if (diffuseSlot != -1 && material.DiffuseTextureView != null) { this._d3dDeviceContext.PixelShaderSetShaderResources((uint)diffuseSlot, new[] { material.DiffuseTextureView }); } if (normalSlot != -1 && material.NormalTextureView != null) { this._d3dDeviceContext.PixelShaderSetShaderResources((uint)normalSlot, new[] { material.NormalTextureView }); } if (specularSlot != -1 && material.SpecularTextureView != null) { this._d3dDeviceContext.PixelShaderSetShaderResources((uint)specularSlot, new[] { material.SpecularTextureView }); } this._d3dDeviceContext.DrawIndexed((uint)subset.IndexCount, (uint)subset.IndexStart, subset.VertexStart); } }
public DxgiModeDesc[] GetDisplayModeList(DxgiFormat format, DxgiEnumModes modes) { uint numModes = 0; this.output.GetDisplayModeList(format, modes, ref numModes, null); DxgiModeDesc[] displayModes = new DxgiModeDesc[numModes]; this.output.GetDisplayModeList(format, modes, ref numModes, displayModes); return displayModes; }
private void ReadDx10Header(Ibasa.IO.BinaryReader reader) { if (!IsDX10Mode) return; DxgiFormat = (DxgiFormat)reader.ReadInt32(); ResourceDimension = (ResourceDimensionEnum)reader.ReadInt32(); MiscFlags = (MiscFlagsEnum)reader.ReadInt32(); ArraySize = reader.ReadInt32(); reader.ReadBytes(4); //skip padding }
public DdsTexture(DxgiFormat dxgiFormat, int width, int height = 1, int depth = 1, int arraySize = 1, int mipCount = 0, ResourceDimension dimension = ResourceDimension.Unknown, ResourceMiscFlags miscFlags = 0 ) { if (dxgiFormat == DxgiFormat.UNKNOWN) throw new ArgumentException("Formats can not be 'unknown'"); if (width <= 0) throw new ArgumentException("Width must be greater than zero"); if (height <= 0) throw new ArgumentException("Height must be greater than zero"); if (depth <= 0) throw new ArgumentException("Depth must be greater than zero"); if (arraySize <= 0) throw new ArgumentException("Array size must be greater than zero"); if (mipCount < 0) throw new ArgumentException("Mip count must can not be negative"); if (dimension != ResourceDimension.Unknown && dimension != ResourceDimension.Texture3D && depth != 1) throw new ArgumentException(string.Format("Dimension10 is {0}, but Depth is not 1", dimension)); if ((dimension == ResourceDimension.Buffer || dimension == ResourceDimension.Texture1D) && height != 1) throw new ArgumentException(string.Format("Dimension10 is {0}, but Height is not 1", dimension)); if (dimension == ResourceDimension.Buffer && mipCount > 1) throw new ArgumentException("Dimension10 is Buffer, but MipCount is not 0 or 1"); Width = width; Height = height; Depth = depth; /* if (depth != 1) Dimension10 = ResourceDimension.Texture3D; else if (height != 1) Dimension10 = ResourceDimension.Texture2D; else Dimension10 = ResourceDimension.Texture1D;*/ MiscFlags10 = miscFlags; D3DFormat = Helper.D3DFormatFromDxgi(dxgiFormat); Data = new byte[arraySize][]; if (mipCount == 0) { int mipWidth = width; int mipHeight = height; int mipDepth = depth; mipCount = 1; while (mipWidth != 1 || mipHeight != 1 || mipDepth != 1) { if (mipWidth != 1) mipWidth /= 2; if (mipHeight != 1) mipHeight /= 2; if (mipDepth != 1) mipDepth /= 2; mipCount++; } } int chainSize; CalculateMipInfos(mipCount, -1, -1, out chainSize); for (int i = 0; i < Data.Length; i++) Data[i] = new byte[chainSize]; }
public void ResizeBuffers(uint bufferCount, uint width, uint height, DxgiFormat format, DxgiSwapChainOptions options) { this.swapChain.ResizeBuffers(bufferCount, width, height, format, options); }