Esempio n. 1
0
        /// <summary>
        /// Main task executor for the Commence Duty logic.
        /// </summary>
        /// <returns>Returns <c>true</c> if any action was executed, otherwise <c>false</c>.</returns>
        internal new async Task <bool> ExecuteLogic()
        {
            // Do not execute this logic if the botbase is paused
            if (BotBase.Instance.IsPaused)
            {
                return(await Task.FromResult(false));
            }

            if (DutyManager.InInstance)
            {
                if (ShouldVoteMvp())
                {
                    if (await VoteMvp().ExecuteCoroutine())
                    {
                        return(await Task.FromResult(true));
                    }
                }

                if (ShouldLeaveDuty())
                {
                    LogHelper.Instance.Log("Leaving Duty...");
                    DutyManager.LeaveActiveDuty();
                    return(await Task.FromResult(true));
                }

                if (BotBase.Instance.AutoPickUpTreasure && !WorldManager.InPvP)
                {
                    if (GameObjectManager.GetObjectsOfType <Treasure>(true)
                        .FirstOrDefault(i => i.IsTargetable && i.State == 0 && i.Distance2DSqr() < 8) is Treasure treasure)
                    {
                        LogHelper.Instance.Log(treasure);
                        treasure.Interact();
                        Core.Me.ClearTarget();
                        return(await Task.FromResult(true));
                    }
                }
            }



            if (ShouldRegisterDuties())
            {
                try
                {
                    DutyManager.Queue(new InstanceContentResult
                    {
                        Id             = BotBase.Instance.DutyToRegister.Id,
                        IsInDutyFinder = true,
                        ChnName        = BotBase.Instance.DutyToRegister.Name,
                        EngName        = BotBase.Instance.DutyToRegister.Name
                    });
                    LogHelper.Instance.Log($"Queued duty {BotBase.Instance.DutyToRegister.Name}");
                }
                catch (ArgumentException e)
                {
                    LogHelper.Instance.Log(e.Message);
                }
                catch (NullReferenceException e)
                {
                    LogHelper.Instance.Log("Please select a duty to register!");
                }
                //catch (NullReferenceException e)
                //{
                //	LogHelper.Instance.Log();
                //}
                return(await Task.FromResult(true));
            }

            // Play Duty notification sound
            if (ShouldPlayDutyReadySound())
            {
                ShowLogNotification();
                PlayNotificationSound();
                return(await Task.FromResult(true));
            }

            // Auto accept Duty Finder
            if (ShouldAcceptDutyFinder())
            {
                LogHelper.Instance.Log(Localization.Localization.Msg_DutyConfirm);
                ContentsFinderConfirm.Commence();
                WaitHelper.Instance.RemoveWait(@"CommenceDuty.DutyNotificationSound");
                return(await Task.FromResult(true));
            }

            return(await Task.FromResult(false));
        }
Esempio n. 2
0
        private async Task JoinDutyTask(int DutyId, bool Undersized, bool Trial, bool Raid)
        {
            if (Undersized)
            {
                Logging.WriteDiagnostic("Joining Duty as Undersized party.");
                GameSettingsManager.JoinWithUndersizedParty = true;
            }
            else
            {
                Logging.WriteDiagnostic("Joining Duty as normal group.");
                GameSettingsManager.JoinWithUndersizedParty = false;
            }

            Logging.WriteDiagnostic("Queuing for " + DataManager.InstanceContentResults[(uint)DutyId].CurrentLocaleName);
            DutyManager.Queue(DataManager.InstanceContentResults[(uint)DutyId]);

            await Coroutine.Wait(5000, () => (DutyManager.QueueState == QueueState.CommenceAvailable || DutyManager.QueueState == QueueState.JoiningInstance));

            Logging.WriteDiagnostic("Queued for Dungeon");

            while (DutyManager.QueueState != QueueState.None || DutyManager.QueueState != QueueState.InDungeon || CommonBehaviors.IsLoading)
            {
                if (DutyManager.QueueState == QueueState.CommenceAvailable)
                {
                    Logging.WriteDiagnostic("Waiting for queue pop.");
                    await Coroutine.Wait(-1,
                                         () => (DutyManager.QueueState == QueueState.JoiningInstance ||
                                                DutyManager.QueueState == QueueState.None));
                }

                if (DutyManager.QueueState == QueueState.JoiningInstance)
                {
                    Logging.WriteDiagnostic("Dungeon popped, commencing in 3.");
                    await Coroutine.Sleep(3000);

                    DutyManager.Commence();
                    await Coroutine.Wait(-1,
                                         () => (DutyManager.QueueState == QueueState.LoadingContent ||
                                                DutyManager.QueueState == QueueState.CommenceAvailable));
                }

                if (DutyManager.QueueState == QueueState.LoadingContent)
                {
                    Logging.WriteDiagnostic("Waiting for everyone to accept");
                    await Coroutine.Wait(-1, () => (CommonBehaviors.IsLoading || DutyManager.QueueState == QueueState.CommenceAvailable));

                    await Coroutine.Sleep(1000);
                }

                if (CommonBehaviors.IsLoading)
                {
                    break;
                }
                await Coroutine.Sleep(500);
            }

            if (DutyManager.QueueState == QueueState.None)
            {
                return;
            }

            await Coroutine.Sleep(500);

            if (CommonBehaviors.IsLoading)
            {
                await Coroutine.Wait(-1, () => !CommonBehaviors.IsLoading);
            }

            if (QuestLogManager.InCutscene)
            {
                TreeRoot.StatusText = "InCutscene";
                if (ff14bot.RemoteAgents.AgentCutScene.Instance != null)
                {
                    ff14bot.RemoteAgents.AgentCutScene.Instance.PromptSkip();
                    await Coroutine.Wait(250, () => SelectString.IsOpen);

                    if (SelectString.IsOpen)
                    {
                        SelectString.ClickSlot(0);
                    }
                }
            }

            Logging.WriteDiagnostic("Should be in duty");

            var director = ((ff14bot.Directors.InstanceContentDirector)DirectorManager.ActiveDirector);

            if (director != null)
            {
                if (Trial)
                {
                    if (director.TimeLeftInDungeon >= new TimeSpan(0, 60, 0))
                    {
                        Logging.WriteDiagnostic("Barrier up");
                        await Coroutine.Wait(-1, () => director.TimeLeftInDungeon < new TimeSpan(0, 59, 58));
                    }
                }
                if (Raid)
                {
                    if (director.TimeLeftInDungeon >= new TimeSpan(2, 0, 0))
                    {
                        Logging.WriteDiagnostic("Barrier up");
                        await Coroutine.Wait(-1, () => director.TimeLeftInDungeon < new TimeSpan(1, 59, 58));
                    }
                }
                else
                {
                    if (director.TimeLeftInDungeon >= new TimeSpan(1, 30, 0))
                    {
                        Logging.WriteDiagnostic("Barrier up");
                        await Coroutine.Wait(-1, () => director.TimeLeftInDungeon < new TimeSpan(1, 29, 58));
                    }
                }
            }
            else
            {
                Logging.WriteDiagnostic("Director is null");
            }

            Logging.WriteDiagnostic("Should be ready");

            _isDone = true;
        }
Esempio n. 3
0
        private async Task JoinDutyTask(int DutyId, bool Trial)
        {
            Logging.WriteDiagnostic("Queuing for Dungeon");
            GameSettingsManager.JoinWithUndersizedParty = true;
            DutyManager.Queue(DataManager.InstanceContentResults[(uint)DutyId]);
            await Coroutine.Wait(5000, () => (DutyManager.QueueState == QueueState.InQueue || DutyManager.QueueState == QueueState.JoiningInstance));

            Logging.WriteDiagnostic("Queued for Dungeon");

            await Coroutine.Wait(10000, () => (DutyManager.QueueState == QueueState.JoiningInstance));

            await Coroutine.Wait(10000, () => (RaptureAtkUnitManager.GetWindowByName("ContentsFinderConfirm") != null));

            Logging.WriteDiagnostic("Commencing");
            DutyManager.Commence();
            Logging.WriteDiagnostic("Waiting for Loading");
            await Coroutine.Wait(10000, () => CommonBehaviors.IsLoading || QuestLogManager.InCutscene);

            if (CommonBehaviors.IsLoading)
            {
                await Coroutine.Wait(-1, () => !CommonBehaviors.IsLoading);
            }

            if (QuestLogManager.InCutscene)
            {
                TreeRoot.StatusText = "InCutscene";
                if (ff14bot.RemoteAgents.AgentCutScene.Instance != null)
                {
                    ff14bot.RemoteAgents.AgentCutScene.Instance.PromptSkip();
                    await Coroutine.Wait(250, () => SelectString.IsOpen);

                    if (SelectString.IsOpen)
                    {
                        SelectString.ClickSlot(0);
                    }
                }
            }

            Logging.WriteDiagnostic("Should be in duty");

            var director = ((ff14bot.Directors.InstanceContentDirector)DirectorManager.ActiveDirector);

            if (director != null)
            {
                if (Trial)
                {
                    if (director.TimeLeftInDungeon >= new TimeSpan(0, 60, 0))
                    {
                        Logging.WriteDiagnostic("Barrier up");
                        await Coroutine.Wait(30000, () => director.TimeLeftInDungeon < new TimeSpan(0, 59, 58));
                    }
                }
                else
                {
                    if (director.TimeLeftInDungeon >= new TimeSpan(1, 30, 0))
                    {
                        Logging.WriteDiagnostic("Barrier up");
                        await Coroutine.Wait(30000, () => director.TimeLeftInDungeon < new TimeSpan(1, 29, 58));
                    }
                }
            }
            else
            {
                Logging.WriteDiagnostic("Director is null");
            }

            Logging.WriteDiagnostic("Should be ready");

            _isDone = true;
        }