private void Awake() { if (damagingTickRate < damagingDuration) { throw new System.Exception("damagingTickRate должно быть больше или равно damagingDuration"); } colliders = GetComponents <Collider2D>(); durabilityble = GetComponent <Durabilityable>(); if (durabilityble != null) { durabilityble.OnBreak += Durabilityble_OnBreak; } }
private void Awake() { durabilityable = GetComponent <Durabilityable>(); durabilityable.OnBreak += Durabilityable_OnBreak; }
private void Awake() { colliders = GetComponents <Collider2D>(); durabilityable = GetComponent <Durabilityable>(); durabilityable.OnBreak += Durabilityable_OnBreak; }