Esempio n. 1
0
    private void Awake()
    {
        if (damagingTickRate < damagingDuration)
        {
            throw new System.Exception("damagingTickRate должно быть больше или равно damagingDuration");
        }

        colliders = GetComponents <Collider2D>();

        durabilityble = GetComponent <Durabilityable>();

        if (durabilityble != null)
        {
            durabilityble.OnBreak += Durabilityble_OnBreak;
        }
    }
Esempio n. 2
0
 private void Awake()
 {
     durabilityable          = GetComponent <Durabilityable>();
     durabilityable.OnBreak += Durabilityable_OnBreak;
 }
Esempio n. 3
0
 private void Awake()
 {
     colliders               = GetComponents <Collider2D>();
     durabilityable          = GetComponent <Durabilityable>();
     durabilityable.OnBreak += Durabilityable_OnBreak;
 }