public void Delete_NoData_ReturnsNull() { var options = new DbContextOptionsBuilder <GameInfoContext>() .UseInMemoryDatabase(databaseName: "NoDungeons_Db_ForDelete") .Options; using (var context = new GameInfoContext(options)) { var service = new DungeonsService(context, null); Assert.False(service.Delete(2)); } }
public void Delete_WithData_DeletesDungeon() { var options = new DbContextOptionsBuilder <GameInfoContext>() .UseInMemoryDatabase(databaseName: "Db_WithDungeon_ForDelete") .Options; using (var context = new GameInfoContext(options)) { context.Dungeons.Add(new Dungeon() { Name = "ToDelete" }); context.SaveChanges(); var service = new DungeonsService(context, null); var result = service.Delete(1); Assert.True(result); Assert.Equal(0, context.Dungeons.Count()); } }