Esempio n. 1
0
    public void SetNextWave()
    {
        Debug.Log("Initiating next wave");
        currentEnemyIndex = 0;
        currentWaveIndex++;

        if (currentWaveIndex >= wavesData.dungeonWaves.Count)
        {
            //Arena has no more Waves
            dungeonWavesEnded = true;
        }
        else
        {
            currentWave = wavesData.dungeonWaves[currentWaveIndex];
            currentTimeBetweenEnemies     = 0;
            currentWaveTimeBetweenEnemies = currentWave.timeBetweenEachEnemy;
            isWaitingNextWave             = false;
        }
    }
Esempio n. 2
0
 public void StartWaves()
 {
     currentWave = wavesData.dungeonWaves[0];
     currentWaveTimeBetweenEnemies = currentWave.timeBetweenEachEnemy;
 }