public Map GenerateDungeon(DungeonTypes dungeonType) { Map dungeon = null; switch (dungeonType) { case DungeonTypes.Cave: break; case DungeonTypes.Standard: break; } return dungeon; }
static Instances() { _BounceRestore = new Dictionary <PlayerMobile, MapPoint>(0x100); _ItemRestore = new Dictionary <Item, IEntity>(0x1000); CSOptions = new InstanceMapsOptions(); IndexFile = IOUtility.EnsureFile(VitaNexCore.SavesDirectory + "/InstanceMaps/Maps.idx"); RestoreFile = IOUtility.EnsureFile(VitaNexCore.CacheDirectory + "/InstanceMaps/Restore.bin"); RestoreFile.SetHidden(true); Lockouts = new BinaryDataStore <PlayerMobile, LockoutState>(VitaNexCore.SavesDirectory + "/InstanceMaps", "Lockouts") { Async = true, OnSerialize = SerializeLockouts, OnDeserialize = DeserializeLockouts }; Maps = new BinaryDirectoryDataStore <InstanceMapSerial, InstanceMap>(VitaNexCore.SavesDirectory + "/InstanceMaps", "Maps", "bin") { Async = true, OnSerialize = SerializeMap, OnDeserialize = DeserializeMap }; Dungeons = new BinaryDirectoryDataStore <DungeonSerial, Dungeon>(VitaNexCore.SavesDirectory + "/InstanceMaps", "Dungeons", "bin") { Async = true, OnSerialize = SerializeDungeon, OnDeserialize = DeserializeDungeon }; DungeonTypes = typeof(Dungeon).GetConstructableChildren(); var instances = DungeonTypes .Select(t => t.CreateInstanceSafe <Dungeon>()) .Where(d => d != null && d.ID != DungeonID.None && d.GroupMax > 0) .Where(d => d.MapParent != null && !(d.MapParent is InstanceMap)) .ToList(); DungeonInfo = instances.Select(d => new DungeonInfo(d)).ToArray(); instances.ForEach(d => d.Delete()); instances.Free(true); DefragmentTimer = PollTimer.FromMinutes(10.0, Defragment, () => !_Defragmenting, false); }
public DungeonData(DungeonTypes type, int length) { InitGrid(length, length); SpawnPoint = new DungeonNode(GridX / 2, GridX / 2); if (type == DungeonTypes.Path) { CreatePath(SpawnPoint.x, SpawnPoint.z, length); } else if (type == DungeonTypes.Dungeon) { CreateDungeon(SpawnPoint.x, SpawnPoint.z, length); } grid[SpawnPoint.x, SpawnPoint.z].enemiesCleard = true; }