public void GenerateLevel() { int unixTimestamp = ((long)(System.DateTime.UtcNow.Subtract(new System.DateTime(1970, 1, 1))).TotalSeconds).GetHashCode(); LevelGenerator levelGenerator = new LevelGenerator(CurrentDungeon.numberOfTiles, 0.9f, unixTimestamp, CurrentDungeon.frequencyOfHallwayDiversions, CurrentDungeon.lengthOfHallways); levelGenerator.GenerateLevel(); foreach (var room in levelGenerator.AllRooms) { EncounterScriptableObject encounter = null; if (!(room.Position.x == 0 && room.Position.y == 0)) { encounter = (Random.Range(0, 2) == 1) ? CurrentDungeon.encounters[Random.Range(0, CurrentDungeon.encounters.Length)] : null; } DungeonTile dt = new DungeonTile(room, encounter); if (room.Position.x == 0 && room.Position.y == 0) { currentTile = dt; currentTile.TileVisited(); currentTile.TileSeen(); } dt.TileSeen(); Tiles.Add(dt); } }
public void TileVisited(DungeonTile tile) { tile.TileVisited(); currentTile = tile; }