public static void CenterOnGraph(DungeonThemeEditorWindow editor) { if (editor.GraphEditor != null) { editor.GraphEditor.FocusCameraOnBestFit(editor.position); } }
public static void RefreshThumbnails(DungeonThemeEditorWindow editor) { if (editor.GraphEditor != null) { AssetThumbnailCache.Instance.Reset(); } }
public static void RecreateNodeIds(DungeonThemeEditorWindow editor) { var confirm = EditorUtility.DisplayDialog("Recreate Node Ids?", "Are you sure you want to recreate node Ids? You should do this after cloning a theme file", "Yes", "Cancel"); if (confirm) { DungeonEditorHelper._Advanced_RecreateGraphNodeIds(); } }
public static void BuildReplacePrefab(DungeonThemeEditorWindow editor) { var window = (BulkPrefabReplacementWindow)EditorWindow.GetWindow(typeof(BulkPrefabReplacementWindow)); if (window != null) { window.titleContent = new GUIContent("Bulk Prefab Replacer"); window.GraphEditor = editor; window.Show(); } }
public BulkReplacementEntry[] Process(DungeonThemeEditorWindow editor) { var graphEditor = editor.GraphEditor; var targetFiles = GetTargetFiles(); var replacements = new List <BulkReplacementEntry>(); foreach (var node in graphEditor.Graph.Nodes) { if (node is GameObjectNode) { var goNode = node as GameObjectNode; if (goNode.Template != null) { string path = AssetDatabase.GetAssetPath(goNode.Template); var pathInfo = new FileInfo(path); if (pathInfo != null) { if (targetFiles.ContainsKey(pathInfo.Name)) { // Found a target file. Replace var replacementEntry = new BulkReplacementEntry(); replacementEntry.node = goNode; replacementEntry.currentPrefabInfo = pathInfo; replacementEntry.replacementPrefabInfo = targetFiles[pathInfo.Name]; // Make sure the current and target are not the same prefabs, to avoid unnecessary replacements if (replacementEntry.currentPrefabInfo.FullName != replacementEntry.replacementPrefabInfo.FullName) { replacements.Add(replacementEntry); } } } } } } return(replacements.ToArray()); }
public static void CreateDefaultMarkersForBSP(DungeonThemeEditorWindow editor) { CreateDefaultMarkersFor(editor.GraphEditor, typeof(BSPDungeonBuilder)); }
public static void CreateDefaultMarkersForCircularCity(DungeonThemeEditorWindow editor) { CreateDefaultMarkersFor(editor.GraphEditor, typeof(CircularCityDungeonBuilder)); }