Esempio n. 1
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 private void Start()
 {
     coord    = FindObjects.GameLogic.GetComponent <ConvertCoordinates>();
     actor    = FindObjects.GameLogic.GetComponent <ActorBoard>();
     modeline = FindObjects.GameLogic.GetComponent <UIModeline>();
     terrain  = FindObjects.GameLogic.GetComponent <DungeonTerrain>();
     text     = FindObjects.GameLogic.GetComponent <GameText>();
 }
Esempio n. 2
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 private void Start()
 {
     board    = FindObjects.GameLogic.GetComponent <DungeonBoard>();
     terrain  = FindObjects.GameLogic.GetComponent <DungeonTerrain>();
     modeline = FindObjects.GameLogic.GetComponent <UIModeline>();
     coord    = FindObjects.GameLogic.GetComponent <ConvertCoordinates>();
     setting  = FindObjects.GameLogic.GetComponent <GameSetting>();
     text     = FindObjects.GameLogic.GetComponent <GameText>();
 }
Esempio n. 3
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        private void Start()
        {
            board   = FindObjects.GameLogic.GetComponent <DungeonBoard>();
            terrain = FindObjects.GameLogic.GetComponent <DungeonTerrain>();
            coord   = FindObjects.GameLogic.GetComponent <ConvertCoordinates>();
            random  = FindObjects.GameLogic.GetComponent <RandomNumber>();

            distance = new int[board.Width, board.Height];
        }