private void Start() { coord = FindObjects.GameLogic.GetComponent <ConvertCoordinates>(); actor = FindObjects.GameLogic.GetComponent <ActorBoard>(); modeline = FindObjects.GameLogic.GetComponent <UIModeline>(); terrain = FindObjects.GameLogic.GetComponent <DungeonTerrain>(); text = FindObjects.GameLogic.GetComponent <GameText>(); }
private void Start() { board = FindObjects.GameLogic.GetComponent <DungeonBoard>(); terrain = FindObjects.GameLogic.GetComponent <DungeonTerrain>(); modeline = FindObjects.GameLogic.GetComponent <UIModeline>(); coord = FindObjects.GameLogic.GetComponent <ConvertCoordinates>(); setting = FindObjects.GameLogic.GetComponent <GameSetting>(); text = FindObjects.GameLogic.GetComponent <GameText>(); }
private void Start() { board = FindObjects.GameLogic.GetComponent <DungeonBoard>(); terrain = FindObjects.GameLogic.GetComponent <DungeonTerrain>(); coord = FindObjects.GameLogic.GetComponent <ConvertCoordinates>(); random = FindObjects.GameLogic.GetComponent <RandomNumber>(); distance = new int[board.Width, board.Height]; }