public async Task <DungeonOption> AddDungeonOptionAsync(DungeonOption dungeonOption, CancellationToken cancellationToken) { _context.Add(dungeonOption); await _context.SaveChangesAsync(cancellationToken); return(dungeonOption); }
public async Task <DungeonOption> UpdateDungeonOptionAsync(DungeonOption dungeonOption, CancellationToken cancellationToken) { var local = await _context.DungeonOptions.FirstOrDefaultAsync(d => d.Id == dungeonOption.Id, cancellationToken); if (local != null) { _mapper.Map(dungeonOption, local); await _context.SaveChangesAsync(cancellationToken); } return(local); }
private async Task SeedDungeons(CancellationToken token) { var dungeonOption = new DungeonOption() { UserId = 1, DungeonName = "Test1", Created = DateTime.UtcNow, ItemsRarity = 1, DeadEnd = true, DungeonDifficulty = 1, DungeonSize = 20, MonsterType = "any", PartyLevel = 4, PartySize = 4, TrapPercent = 20, RoamingPercent = 10, TreasureValue = 1, RoomDensity = 10, RoomSize = 20, Corridor = true }; _context.DungeonOptions.Add(dungeonOption); await _context.SaveChangesAsync(token); var model = new DungeonOptionModel() { DungeonName = dungeonOption.DungeonName, Created = dungeonOption.Created, ItemsRarity = dungeonOption.ItemsRarity, DeadEnd = dungeonOption.DeadEnd, DungeonDifficulty = dungeonOption.DungeonDifficulty, DungeonSize = dungeonOption.DungeonSize, MonsterType = dungeonOption.MonsterType, PartyLevel = dungeonOption.PartyLevel, PartySize = dungeonOption.PartySize, TrapPercent = dungeonOption.TrapPercent, RoamingPercent = dungeonOption.RoamingPercent, TreasureValue = dungeonOption.TreasureValue, RoomDensity = dungeonOption.RoomDensity, RoomSize = dungeonOption.RoomSize, Corridor = dungeonOption.Corridor, Id = dungeonOption.Id, UserId = dungeonOption.UserId }; var sd = await _dungeonService.GenerateDungeonAsync(model); sd.Level = 1; await _dungeonService.AddDungeonAsync(sd, token); dungeonOption = new DungeonOption() { UserId = 1, DungeonName = "Test2", Created = DateTime.UtcNow, ItemsRarity = 1, DeadEnd = true, DungeonDifficulty = 1, DungeonSize = 25, MonsterType = "any", PartyLevel = 4, PartySize = 4, TrapPercent = 20, RoamingPercent = 0, TreasureValue = 1, RoomDensity = 10, RoomSize = 20, Corridor = false }; _context.DungeonOptions.Add(dungeonOption); await _context.SaveChangesAsync(token); model = new DungeonOptionModel() { DungeonName = dungeonOption.DungeonName, Created = dungeonOption.Created, ItemsRarity = dungeonOption.ItemsRarity, DeadEnd = dungeonOption.DeadEnd, DungeonDifficulty = dungeonOption.DungeonDifficulty, DungeonSize = dungeonOption.DungeonSize, MonsterType = dungeonOption.MonsterType, PartyLevel = dungeonOption.PartyLevel, PartySize = dungeonOption.PartySize, TrapPercent = dungeonOption.TrapPercent, RoamingPercent = dungeonOption.RoamingPercent, TreasureValue = dungeonOption.TreasureValue, RoomDensity = dungeonOption.RoomDensity, RoomSize = dungeonOption.RoomSize, Corridor = dungeonOption.Corridor, Id = dungeonOption.Id, UserId = dungeonOption.UserId }; sd = await _dungeonService.GenerateDungeonAsync(model); sd.Level = 1; await _dungeonService.AddDungeonAsync(sd, token); }