private void ProcessMessage(string message)
        {
            StringReader sr   = new StringReader(message);
            var          toDo = sr.ReadLine();

            switch (toDo)
            {
            case "DM":
                DM = JsonConvert.DeserializeObject <DungeonMaster>(sr.ReadToEnd());
                DM.SetupEvents();
                DM.data = GameData.CreateFromJson(TileJson.text, CharacterJson.text, ActionJson.text);
                Debug.Log("Loaded level from server");
                LoadCombatScene();
                break;

            case "Take action":
                var outcome = JsonConvert.DeserializeObject <Outcome>(sr.ReadToEnd());
                DM.ApplyOutcome(outcome);
                break;

            default:
                Debug.LogError("Unknown action: " + toDo);
                break;
            }
        }