Esempio n. 1
0
    //////////////////////////////////////////////////////////////////////////////////
    /*										|										*/
    /*                                   PRIVATES									*/
    /*										|										*/
    //////////////////////////////////////////////////////////////////////////////////

    private void recursiveMergePaths(DungeonGrid grid, PathableArea area, Random rand)
    {
        List <List <Coordinates> > tempPaths = grid.findAreas(Constants.PATH_MARKER, area.position, new Coordinates(area.position.x + area.sizeX, area.position.y + area.sizeY));

        if (tempPaths.Count == 1)
        {
            return;
        }

        PathDistance closest = findClosestPaths(tempPaths, rand);

        grid.drawPath(closest.path_1, closest.path_2, rand);

        recursiveMergePaths(grid, area, rand);
    }
Esempio n. 2
0
    //////////////////////////////////////////////////////////////////////////////////
    /*										|										*/
    /*                                   PRIVATES									*/
    /*										|										*/
    //////////////////////////////////////////////////////////////////////////////////

    private void mergePaths(DungeonGrid grid, PathableArea area, Random rand)
    {
        List <List <Coordinates> > tempPaths = grid.findAreas(Constants.PATH_MARKER, area.position, new Coordinates(area.position.x + area.sizeX, area.position.y + area.sizeY));

        if (tempPaths.Count == 1)
        {
            return;
        }

        bool[,] linkedGraph = new bool[tempPaths.Count, tempPaths.Count];

        for (int i = 0; i < tempPaths.Count; i++)
        {
            for (int j = 0; j < tempPaths.Count; j++)
            {
                linkedGraph [i, j] = (i == j ? true : false);
            }
        }

        int actual = 0;

        foreach (List <Coordinates> tempPath in tempPaths)
        {
            int linkTo = rand.Next() % tempPaths.Count;
            int count  = 0;
            while (linkedGraph [actual, linkTo] && count < tempPaths.Count)
            {
                linkTo = (linkTo + 1) % tempPaths.Count;
                count++;
            }
            if (count == tempPaths.Count)
            {
                continue;
            }

            linkedGraph [actual, linkTo] = true;
            linkedGraph [linkTo, actual] = true;
            linkAll(linkedGraph, tempPaths.Count, actual, linkTo);

            PathDistance points = findClosestPoints(tempPath, tempPaths [linkTo]);
            grid.drawPath(points.path_1, points.path_2, rand);

            actual++;
        }
    }