public bool IsRegistered() => default; // 0x008F7300-0x008F7370 public bool Fall(ICreature creature, DungeonCoord coord, bool curve, bool flat) => default; // 0x008F7370-0x008F7430
public DungeonDirection GetDirection() => default; // 0x00985200-0x009852A0 public List <ICreature> FindEnemies(int distance, bool narrowOnly, bool ignoreLook, DungeonCoord overwriteCoord, DungeonDirection overwriteDir) => default; // 0x009852A0-0x009855E0
public static List <ICreature> FindCreatures(ICreature observer, DungeonCoord coord, DungeonDirection direction, int distance, bool narrowOnly) => default; // 0x00984CB0-0x00984F20 public static ICreature GetCreature(DungeonCoord coord) => default; // 0x00984F20-0x00984FE0
public static ICreature FindCreature(ICreature observer, DungeonCoord coord, DungeonDirection direction, int distance, bool narrowOnly) => default; // 0x00984A80-0x00984CB0 public static List <ICreature> FindCreatures(ICreature observer, DungeonCoord coord, DungeonDirection direction, int distance, bool narrowOnly) => default; // 0x00984CB0-0x00984F20
public DungeonDirection GetDirection(DungeonCoord dstCoord, int nSize) => default; // 0x007B75C0-0x007B78D0 public int GetDistance(DungeonCoord dstCoord) => default; // 0x007B7960-0x007B79F0
public DungeonCoord Transpose() => default; // 0x007B75B0-0x007B75C0 public DungeonDirection GetDirection(DungeonCoord dstCoord, int nSize) => default; // 0x007B75C0-0x007B78D0