Esempio n. 1
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 public bool IsRegistered() => default;                                                      // 0x008F7300-0x008F7370
 public bool Fall(ICreature creature, DungeonCoord coord, bool curve, bool flat) => default; // 0x008F7370-0x008F7430
Esempio n. 2
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 public DungeonDirection GetDirection() => default;                                                                                                          // 0x00985200-0x009852A0
 public List <ICreature> FindEnemies(int distance, bool narrowOnly, bool ignoreLook, DungeonCoord overwriteCoord, DungeonDirection overwriteDir) => default; // 0x009852A0-0x009855E0
Esempio n. 3
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 public static List <ICreature> FindCreatures(ICreature observer, DungeonCoord coord, DungeonDirection direction, int distance, bool narrowOnly) => default; // 0x00984CB0-0x00984F20
 public static ICreature GetCreature(DungeonCoord coord) => default;                                                                                         // 0x00984F20-0x00984FE0
Esempio n. 4
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 public static ICreature FindCreature(ICreature observer, DungeonCoord coord, DungeonDirection direction, int distance, bool narrowOnly) => default;         // 0x00984A80-0x00984CB0
 public static List <ICreature> FindCreatures(ICreature observer, DungeonCoord coord, DungeonDirection direction, int distance, bool narrowOnly) => default; // 0x00984CB0-0x00984F20
Esempio n. 5
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 public DungeonDirection GetDirection(DungeonCoord dstCoord, int nSize) => default; // 0x007B75C0-0x007B78D0
 public int GetDistance(DungeonCoord dstCoord) => default;                          // 0x007B7960-0x007B79F0
Esempio n. 6
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 public DungeonCoord Transpose() => default;                                        // 0x007B75B0-0x007B75C0
 public DungeonDirection GetDirection(DungeonCoord dstCoord, int nSize) => default; // 0x007B75C0-0x007B78D0