Esempio n. 1
0
        public void OnGUI()
        {
            try
            {
                if (Event.current.type != EventType.KeyUp)
                {
                    return;
                }
                if (!Event.current.alt)
                {
                    return;
                }

                switch (Event.current.keyCode)
                {
                case KeyCode.F1:
                    TranslateConfig.Reload();
                    Resource.Reload();
                    ReTranslation();
                    Logger.Log(LogLevel.Info, $"Config reloaded.");
                    break;

                case KeyCode.F5:
                    TranslateConfig.IsDumpingText = !TranslateConfig.IsDumpingText;
                    Logger.Log(LogLevel.Info, $"Dumping text {(TranslateConfig.IsDumpingText ? "Enabled" : "Disabled")}.");
                    break;

                case KeyCode.F6:
                    TranslateConfig.IsDumpingTexture = !TranslateConfig.IsDumpingTexture;
                    Logger.Log(LogLevel.Info, $"Dumping texture {(TranslateConfig.IsDumpingTexture ? "Enabled" : "Disabled")}.");
                    break;

                case KeyCode.F7:
                    TranslateConfig.IsDumpingUI = !TranslateConfig.IsDumpingUI;
                    Logger.Log(LogLevel.Info, $"Dumping ui {(TranslateConfig.IsDumpingUI ? "Enabled" : "Disabled")}.");
                    break;

                case KeyCode.F8:
                    TranslateConfig.IsDumpingSprite = !TranslateConfig.IsDumpingSprite;
                    Logger.Log(LogLevel.Info, $"Dumping sprite {(TranslateConfig.IsDumpingSprite ? "Enabled" : "Disabled")}.");
                    break;

                case KeyCode.F9:
                    Dumper.DumpResource(CurrentScene);
                    break;

                case KeyCode.F10:
                    Dumper.DumpObjects(CurrentScene);
                    break;
                }
            }
            catch (Exception ex)
            {
                Logger.Log(LogLevel.Error, ex);
                throw;
            }
        }