// Use this for initialization void Start() { // m_BattlePlay = this.GetComponent<DummyBattlePlay>() ; m_Server = this.GetComponent <DummyServerRequester>(); for (int i = 0; i < m_DefendRandomMapper.Length; ++i) { m_DefendRandomMapper[i] = i; } }
// Use this for initialization void Start() { // m_BattlePlay = this.GetComponent<DummyBattlePlay>() ; m_Server = this.GetComponent<DummyServerRequester>() ; for( int i = 0 ; i < m_DefendRandomMapper.Length ; ++i ) { m_DefendRandomMapper[ i ] = i ; } }