//public Texture Earth //{ // get { return renderTarget.GetColorBufferTexture(); } //} public Menu(Code2015 game, RenderSystem rs) { this.game = game; this.mainMenu = new MainMenu(game, this); //this.sideSelect = new SelectScreen(game, this); //this.renderSys = rs; //CreateScene(rs); //this.loadScreen = new LoadingScreen(this, rs); this.intro = new Intro(rs); this.credits = new CreditScreen(rs, this); this.tutorial = new Tutorial(this); this.dummyScreen = new DummyScreen(); FileLocation fl = FileSystem.Instance.Locate("bg_black.tex", GameFileLocs.GUI); overlay34 = UITextureManager.Instance.CreateInstance(fl); this.loadingOverlay = new LoadingOverlay(game, overlay34); //fl = FileSystem.Instance.Locate("mm_logo.tex", GameFileLocs.GUI); }