Esempio n. 1
0
        void restart()
        {
            youLoseSound.Play();
            deterministicGame.currentLevel.gameRestart = false;

            graphics.PreferredBackBufferHeight = 600;
            graphics.PreferredBackBufferWidth  = 800;
            graphics.ApplyChanges();


            musicControl.Restart();


            // Make the game object.  The game is currently called 'DuckSlaughterGame'
            deterministicGame = new DuckSlaughterGame();
            deterministicGame.ResetGame(playerIdentifiers, playerIdentifiers[0]);
            deterministicGame.LoadContent(Content);
            deterministicGame.Initialize();

            // Debugging setup
            lastPressedKeys = new List <Keys>();
            activePlayer    = playerIdentifiers[0];
            paused          = false;
            gameStarted     = false;


            //Added
            isHost   = false;
            chatText = "";

            reader.Close();
            writer.Close();

            networkSession.Dispose();

            networkSession = null;

            reader        = new PacketReader();
            writer        = new PacketWriter();
            chatlines     = 0;
            isChatting    = false;
            mouseChange   = false;
            buttonPressed = false;
            others        = new player[4];
            update        = true;
            gameStarted   = false;

            inMenu = true;
            startS.Show();
            helpS.Hide();
            activeS      = startS;
            releasedKeys = new List <Keys>();
        }
Esempio n. 2
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.

            spriteBatch = new SpriteBatch(GraphicsDevice);

            //Menu
            Services.AddService(typeof(SpriteBatch), spriteBatch);
            normalF = Content.Load <SpriteFont>("normal");
            titleF  = Content.Load <SpriteFont>("title");

            back   = Content.Load <Texture2D>("d1");
            startS = new Start(this, titleF, back, normalF);
            Components.Add(startS);

            back  = Content.Load <Texture2D>("d4");
            helpS = new Help(this, back, titleF, normalF);
            Components.Add(helpS);

            youLoseSound = Content.Load <SoundEffect>("ds_lost");


            startS.Show();
            helpS.Hide();
            activeS = startS;



            //Background
            mainFrame = new Rectangle(0, 0, GraphicsDevice.Viewport.Width, GraphicsDevice.Viewport.Height);


            // Let the game load its content.

            background_lobby = Content.Load <Texture2D>("d3");

            font      = Content.Load <SpriteFont>("InstructionFont");
            lobbyFont = Content.Load <SpriteFont>("Georgia");

            deterministicGame.LoadContent(Content);
        }