public static void SetButtonState(this DualShock4Report report, DualShock4Buttons button, bool state)
 {
     if (state)
     {
         report.Buttons |= (ushort)button;
     }
     else
     {
         report.Buttons &= (ushort)~button;
     }
 }
Esempio n. 2
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 public void SetButtonState(DualShock4Buttons button, bool state)
 {
     if (state)
     {
         Buttons |= (ushort)button;
     }
     else
     {
         Buttons &= (ushort)~button;
     }
 }
Esempio n. 3
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        public override void ConvertandSendReport(DS4State state, int device)
        {
            DualShock4Buttons        tempButtons = 0;
            DualShock4DPadValues     tempDPad    = DualShock4DPadValues.None;
            DualShock4SpecialButtons tempSpecial = 0;

            unchecked
            {
                if (state.Share)
                {
                    tempButtons |= DualShock4Buttons.Share;
                }
                if (state.L3)
                {
                    tempButtons |= DualShock4Buttons.ThumbLeft;
                }
                if (state.R3)
                {
                    tempButtons |= DualShock4Buttons.ThumbRight;
                }
                if (state.Options)
                {
                    tempButtons |= DualShock4Buttons.Options;
                }

                if (state.DpadUp && state.DpadRight)
                {
                    tempDPad = DualShock4DPadValues.Northeast;
                }
                else if (state.DpadUp)
                {
                    tempDPad = DualShock4DPadValues.North;
                }
                else if (state.DpadRight && state.DpadDown)
                {
                    tempDPad = DualShock4DPadValues.Southeast;
                }
                else if (state.DpadRight)
                {
                    tempDPad = DualShock4DPadValues.East;
                }
                else if (state.DpadDown && state.DpadLeft)
                {
                    tempDPad = DualShock4DPadValues.Southwest;
                }
                else if (state.DpadDown)
                {
                    tempDPad = DualShock4DPadValues.South;
                }
                else if (state.DpadLeft && state.DpadUp)
                {
                    tempDPad = DualShock4DPadValues.Northwest;
                }
                else if (state.DpadLeft)
                {
                    tempDPad = DualShock4DPadValues.West;
                }

                /*if (state.DpadUp) tempDPad = (state.DpadRight) ? DualShock4DPadValues.Northeast : DualShock4DPadValues.North;
                 * if (state.DpadRight) tempDPad = (state.DpadDown) ? DualShock4DPadValues.Southeast : DualShock4DPadValues.East;
                 * if (state.DpadDown) tempDPad = (state.DpadLeft) ? DualShock4DPadValues.Southwest : DualShock4DPadValues.South;
                 * if (state.DpadLeft) tempDPad = (state.DpadUp) ? DualShock4DPadValues.Northwest : DualShock4DPadValues.West;
                 */

                if (state.L1)
                {
                    tempButtons |= DualShock4Buttons.ShoulderLeft;
                }
                if (state.R1)
                {
                    tempButtons |= DualShock4Buttons.ShoulderRight;
                }
                //if (state.L2Btn) tempButtons |= DualShock4Buttons.TriggerLeft;
                //if (state.R2Btn) tempButtons |= DualShock4Buttons.TriggerRight;
                if (state.L2 > 0)
                {
                    tempButtons |= DualShock4Buttons.TriggerLeft;
                }
                if (state.R2 > 0)
                {
                    tempButtons |= DualShock4Buttons.TriggerRight;
                }

                if (state.Triangle)
                {
                    tempButtons |= DualShock4Buttons.Triangle;
                }
                if (state.Circle)
                {
                    tempButtons |= DualShock4Buttons.Circle;
                }
                if (state.Cross)
                {
                    tempButtons |= DualShock4Buttons.Cross;
                }
                if (state.Square)
                {
                    tempButtons |= DualShock4Buttons.Square;
                }
                if (state.PS)
                {
                    tempSpecial |= DualShock4SpecialButtons.Ps;
                }
                if (state.TouchButton)
                {
                    tempSpecial |= DualShock4SpecialButtons.Touchpad;
                }
                //report.SetButtonsFull(tempButtons);
                report.Buttons = (ushort)tempButtons;
                report.SetDPad(tempDPad);
                report.SpecialButtons = (byte)tempSpecial;
            }


            report.LeftTrigger  = state.L2;
            report.RightTrigger = state.R2;
            report.LeftThumbX   = state.LX;
            report.LeftThumbY   = state.LY;
            report.RightThumbX  = state.RX;
            report.RightThumbY  = state.RY;

            cont.SendReport(report);
        }
Esempio n. 4
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        public override void ConvertAndSendReport(DS4State state, int device)
        {
            DualShock4Buttons        tempButtons = 0;
            DualShock4DPadValues     tempDPad    = DualShock4DPadValues.None;
            DualShock4SpecialButtons tempSpecial = 0;

            unchecked
            {
                if (state.Share)
                {
                    tempButtons |= DualShock4Buttons.Share;
                }
                if (state.L3)
                {
                    tempButtons |= DualShock4Buttons.ThumbLeft;
                }
                if (state.R3)
                {
                    tempButtons |= DualShock4Buttons.ThumbRight;
                }
                if (state.Options)
                {
                    tempButtons |= DualShock4Buttons.Options;
                }

                if (state.DpadUp && state.DpadRight)
                {
                    tempDPad = DualShock4DPadValues.Northeast;
                }
                else if (state.DpadUp && state.DpadLeft)
                {
                    tempDPad = DualShock4DPadValues.Northwest;
                }
                else if (state.DpadUp)
                {
                    tempDPad = DualShock4DPadValues.North;
                }
                else if (state.DpadRight && state.DpadDown)
                {
                    tempDPad = DualShock4DPadValues.Southeast;
                }
                else if (state.DpadRight)
                {
                    tempDPad = DualShock4DPadValues.East;
                }
                else if (state.DpadDown && state.DpadLeft)
                {
                    tempDPad = DualShock4DPadValues.Southwest;
                }
                else if (state.DpadDown)
                {
                    tempDPad = DualShock4DPadValues.South;
                }
                else if (state.DpadLeft)
                {
                    tempDPad = DualShock4DPadValues.West;
                }

                /*if (state.DpadUp) tempDPad = (state.DpadRight) ? DualShock4DPadValues.Northeast : DualShock4DPadValues.North;
                 * if (state.DpadRight) tempDPad = (state.DpadDown) ? DualShock4DPadValues.Southeast : DualShock4DPadValues.East;
                 * if (state.DpadDown) tempDPad = (state.DpadLeft) ? DualShock4DPadValues.Southwest : DualShock4DPadValues.South;
                 * if (state.DpadLeft) tempDPad = (state.DpadUp) ? DualShock4DPadValues.Northwest : DualShock4DPadValues.West;
                 */

                if (state.L1)
                {
                    tempButtons |= DualShock4Buttons.ShoulderLeft;
                }
                if (state.R1)
                {
                    tempButtons |= DualShock4Buttons.ShoulderRight;
                }
                //if (state.L2Btn) tempButtons |= DualShock4Buttons.TriggerLeft;
                //if (state.R2Btn) tempButtons |= DualShock4Buttons.TriggerRight;
                if (state.L2 > 0)
                {
                    tempButtons |= DualShock4Buttons.TriggerLeft;
                }
                if (state.R2 > 0)
                {
                    tempButtons |= DualShock4Buttons.TriggerRight;
                }

                if (state.Triangle)
                {
                    tempButtons |= DualShock4Buttons.Triangle;
                }
                if (state.Circle)
                {
                    tempButtons |= DualShock4Buttons.Circle;
                }
                if (state.Cross)
                {
                    tempButtons |= DualShock4Buttons.Cross;
                }
                if (state.Square)
                {
                    tempButtons |= DualShock4Buttons.Square;
                }
                if (state.PS)
                {
                    tempSpecial |= DualShock4SpecialButtons.Ps;
                }
                if (state.TouchButton)
                {
                    tempSpecial |= DualShock4SpecialButtons.Touchpad;
                }
                //report.SetButtonsFull(tempButtons);
                report.Buttons = (ushort)tempButtons;
                report.SetDPad(tempDPad);
                report.SpecialButtons = (byte)tempSpecial;
            }


            report.LeftTrigger  = state.L2;
            report.RightTrigger = state.R2;

            SASteeringWheelEmulationAxisType steeringWheelMappedAxis = Global.GetSASteeringWheelEmulationAxis(device);

            switch (steeringWheelMappedAxis)
            {
            case SASteeringWheelEmulationAxisType.None:
                report.LeftThumbX  = state.LX;
                report.LeftThumbY  = state.LY;
                report.RightThumbX = state.RX;
                report.RightThumbY = state.RY;
                break;

            case SASteeringWheelEmulationAxisType.LX:
                report.LeftThumbX  = (byte)state.SASteeringWheelEmulationUnit;
                report.LeftThumbY  = state.LY;
                report.RightThumbX = state.RX;
                report.RightThumbY = state.RY;
                break;

            case SASteeringWheelEmulationAxisType.LY:
                report.LeftThumbX  = state.LX;
                report.LeftThumbY  = (byte)state.SASteeringWheelEmulationUnit;
                report.RightThumbX = state.RX;
                report.RightThumbY = state.RY;
                break;

            case SASteeringWheelEmulationAxisType.RX:
                report.LeftThumbX  = state.LX;
                report.LeftThumbY  = state.LY;
                report.RightThumbX = (byte)state.SASteeringWheelEmulationUnit;
                report.RightThumbY = state.RY;
                break;

            case SASteeringWheelEmulationAxisType.RY:
                report.LeftThumbX  = state.LX;
                report.LeftThumbY  = state.LY;
                report.RightThumbX = state.RX;
                report.RightThumbY = (byte)state.SASteeringWheelEmulationUnit;
                break;

            case SASteeringWheelEmulationAxisType.L2R2:
                report.LeftTrigger = report.RightTrigger = 0;
                if (state.SASteeringWheelEmulationUnit >= 0)
                {
                    report.LeftTrigger = (byte)state.SASteeringWheelEmulationUnit;
                }
                else
                {
                    report.RightTrigger = (byte)state.SASteeringWheelEmulationUnit;
                }
                goto case SASteeringWheelEmulationAxisType.None;

            case SASteeringWheelEmulationAxisType.VJoy1X:
            case SASteeringWheelEmulationAxisType.VJoy2X:
                VJoyFeeder.vJoyFeeder.FeedAxisValue(state.SASteeringWheelEmulationUnit, ((((uint)steeringWheelMappedAxis) - ((uint)SASteeringWheelEmulationAxisType.VJoy1X)) / 3) + 1, VJoyFeeder.HID_USAGES.HID_USAGE_X);
                goto case SASteeringWheelEmulationAxisType.None;

            case SASteeringWheelEmulationAxisType.VJoy1Y:
            case SASteeringWheelEmulationAxisType.VJoy2Y:
                VJoyFeeder.vJoyFeeder.FeedAxisValue(state.SASteeringWheelEmulationUnit, ((((uint)steeringWheelMappedAxis) - ((uint)SASteeringWheelEmulationAxisType.VJoy1X)) / 3) + 1, VJoyFeeder.HID_USAGES.HID_USAGE_Y);
                goto case SASteeringWheelEmulationAxisType.None;

            case SASteeringWheelEmulationAxisType.VJoy1Z:
            case SASteeringWheelEmulationAxisType.VJoy2Z:
                VJoyFeeder.vJoyFeeder.FeedAxisValue(state.SASteeringWheelEmulationUnit, ((((uint)steeringWheelMappedAxis) - ((uint)SASteeringWheelEmulationAxisType.VJoy1X)) / 3) + 1, VJoyFeeder.HID_USAGES.HID_USAGE_Z);
                goto case SASteeringWheelEmulationAxisType.None;

            default:
                // Should never come here but just in case use the NONE case as default handler....
                goto case SASteeringWheelEmulationAxisType.None;
            }

            Controller.SendReport(report);
        }
Esempio n. 5
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 public void SetButtonState(DualShock4Buttons btn, bool state)
 {
     _report.SetButtonState(btn, state);
 }