Esempio n. 1
0
        public void PlayBack(Game GameToPlayBack)
        {
            PlayBackStatus = true;
            PlaybackGame   = GameToPlayBack;
            Dual.Add(GameToPlayBack.Control.Practice());
            Dual[NumbersOfGame].Paint.Drawboard();
            NumbersOfGame++;
            for (int i = 0; i < Dual.Count; i++)
            {
                if (Dual[i].Equals(GameToPlayBack))
                {
                    AttemptationIndexArray[NumbersOfGame] = i;
                }
            }
            //AttemptationIndexArray[NumbersOfGame]
            AttemptationStatus   = true;
            Recover.Visible      = false;
            Recover.Enabled      = false;
            Attemptation.Visible = false;

            //ReStart.Visible = false;
            //ReStart.Enabled = false;
            Next.Visible       = true;
            Next.Enabled       = true;
            Previous.Visible   = true;
            Previous.Enabled   = true;
            CommentBox.Visible = true;
            Comment.Visible    = true;
            Comment.Enabled    = true;
            CommentBox.Enabled = true;
            CommentBox.Text    = GameToPlayBack.Comments[GameToPlayBack.InitialStep];
        }
Esempio n. 2
0
 private void Attemptation_Click(object sender, EventArgs e)
 {
     if (!AttemptationStatus)
     {
         AttemptationStatus = true;
         Attemptation.Text  = "END";
         CommentBox.Visible = true;
         CommentBox.Enabled = true;
         Comment.Enabled    = true;
         Comment.Visible    = true;
         Dual.Add(Dual[NumbersOfGame].Control.Practice());
         AttemptationIndexArray[NumbersOfGame + 1] = NumbersOfGame;
         NumbersOfGame++;
         Invalidate();
     }
     else if (AttemptationStatus)
     {
         Recover.Visible    = true;
         Recover.Enabled    = true;
         AttemptationStatus = false;
         Attemptation.Text  = "Attempt";
         Dual.Add(Dual[AttemptationIndexArray[NumbersOfGame]]);
         NumbersOfGame++;
         Invalidate();
         //Dual[NumbersOfGame].Paint.Drawboard();
         //Dual[NumbersOfGame].Paint.Drawchess(Dual[NumbersOfGame].Black);
         //Dual[NumbersOfGame].Paint.Drawchess(Dual[NumbersOfGame].White);
     }
 }
Esempio n. 3
0
 private void button1_Click(object sender, EventArgs e)
 {
     if (!AttemptationStatus)
     {
         NumbersOfGame++;
         Condition = true;
         Dual.Add(new Game(Vertex, SizePerLine, this));
         Dual[NumbersOfGame].Paint.Drawboard();
         Invalidate();
     }
     else
     {
         Dual.Add(Dual[AttemptationIndexArray[NumbersOfGame]].Control.Practice());
         AttemptationIndexArray[NumbersOfGame + 1] = AttemptationIndexArray[NumbersOfGame];
         NumbersOfGame++;
         Dual[AttemptationIndexArray[NumbersOfGame]].Paint.Drawchess(Dual[NumbersOfGame].Black);
         Dual[AttemptationIndexArray[NumbersOfGame]].Paint.Drawchess(Dual[NumbersOfGame].White);
         Invalidate();
     }
 }//restart
Esempio n. 4
0
 private void DualPlayer_MouseClick(object sender, MouseEventArgs e)
 {
     if (!AttemptationStatus)
     {
         if (Condition)
         {
             int ocassion = Dual[NumbersOfGame].Control.Put(e.Location);//判断是否继续游戏
             if (ocassion == 1)
             {
                 NumbersOfGame++;
                 Dual.Add(new Game(Vertex, SizePerLine, this));
             }
             if (ocassion == -1)
             {
                 Condition = false;
                 //MessageBox.Show({"The Score if "+Score[0].ToString()+" : "+Score[1].ToString(), FinalScore);
             }
         }
     }
     if (AttemptationStatus)
     {
         if (Condition)
         {
             int ocassion = Dual[NumbersOfGame].Control.Put(e.Location);
             Dual[NumbersOfGame].Paint.DrawchessWithNumber(Dual[NumbersOfGame]);
             if (ocassion == 1)
             {
                 NumbersOfGame++;
                 Dual[NumbersOfGame].Paint.Drawboard();
                 Dual[NumbersOfGame].Paint.Drawchess(Dual[NumbersOfGame].Black);
                 Dual[NumbersOfGame].Paint.Drawchess(Dual[NumbersOfGame].White);
                 Dual.Add(Dual[AttemptationIndexArray[NumbersOfGame]].Control.Practice());
             }
             if (ocassion == -1)
             {
                 Condition = false;
             }
         }
     }
 }