Esempio n. 1
0
 public Unit()
 {
     for (int i = 0; i < 6; i++)
     {
         colors.Add(dto.getGrey());
     }
     setAllEdgeColors(dto.getGrey());
 }
Esempio n. 2
0
    public RubiksCube(GameControl control)
    {
        gameControl = control;

        gameControl.cubeMatrix = new List <List <List <Unit> > > ();
        //初始化所有方块为灰色
        for (int i = 0; i < cubeLength; i++)
        {
            List <List <Unit> > CubeRow = new List <List <Unit> > ();
            for (int j = 0; j < cubeLength; j++)
            {
                List <Unit> CubeColum = new List <Unit> ();
                for (int k = 0; k < cubeLength; k++)
                {
                    Unit tempCube = new Unit();
                    tempCube.setAllEdgeColors(dto.getGrey());
                    CubeColum.Add(tempCube);
                }
                CubeRow.Add(CubeColum);
            }
            gameControl.cubeMatrix.Add(CubeRow);
        }
        //为每个面着色,国际魔方标准色为:上黄-下白,前蓝-后绿,左橙-右红。
        for (int i = 0; i < cubeLength; i++)
        {
            for (int j = 0; j < cubeLength; j++)
            {
                gameControl.cubeMatrix[i][2][j].setColor(Unit.faces.top, dto.getYellow());
                gameControl.cubeMatrix[i][0][j].setColor(Unit.faces.bottom, dto.getWhite());
                gameControl.cubeMatrix[i][j][0].setColor(Unit.faces.front, dto.getBlue());
                gameControl.cubeMatrix[i][j][2].setColor(Unit.faces.back, dto.getGreen());
                gameControl.cubeMatrix[0][i][j].setColor(Unit.faces.left, dto.getOrange());
                gameControl.cubeMatrix[2][i][j].setColor(Unit.faces.right, dto.getRed());
            }
        }
    }