Esempio n. 1
0
            static void Prefix(SGNavigationButton __instance, DropshipMenuType buttonID, LocalizableText ___text, SGNavigationList ___buttonParent)
            {
                Mod.Log.Debug?.Write($"SGNB:FC - button clicked for ID: {__instance.ID} for menuType:{buttonID} with transition:{SimGameCameraController.TransitionInProgress}");
                // Skip if there's already a transition in progress
                if (SimGameCameraController.TransitionInProgress)
                {
                    return;
                }

                ClickedID = buttonID;
            }
Esempio n. 2
0
 private static void QueueOrForceActivation(DropshipMenuType menuType, DropshipLocation location, SGNavigationWidgetLeft sgnwl, SimGameState sgs)
 {
     if (sgs.CameraController.betweenRoomTransitionTime == 0f && sgs.CameraController.inRoomTransitionTime == 0f)
     {
         // Check for a 0 animation time on SGRoomManager; if set, BTPerfFix is active and we need to force a transition
         Mod.Log.Info?.Write($"DEBUG - calling SetSubroom for location:{location} and menuType:{menuType}!");
         sgs.RoomManager.ChangeRoom(location);
         sgs.RoomManager.SetSubRoom(location, menuType);
     }
     else
     {
         // Let the animation happen via the queued activation
         Mod.Log.Info?.Write("DEBUG - calling SetQueuedUIActivationID!");
         sgnwl.SetQueuedUIActivationID(menuType, location);
     }
 }