private void OnDropdownClosed(object sender, EventArgs e) { if (DropdownControl is INotifyControlDataSave control && control.IsDirty) { control.DoClose(); Debug.WriteLine("Close dropdown cell of type: " + DropdownControl.GetType(), "Dropdown cell event handle"); } }
private void InitRecentPlayerDropdown() { this.m_recentPlayerDropdown = UnityEngine.Object.Instantiate <DropdownControl>(this.m_Prefabs.m_Dropdown); this.m_recentPlayerDropdown.transform.parent = base.transform; this.m_recentPlayerDropdown.transform.position = this.m_Bones.m_RecentPlayerDropdown.position; this.m_recentPlayerDropdown.setItemTextCallback(new DropdownControl.itemTextCallback(this.OnRecentPlayerDropdownText)); this.m_recentPlayerDropdown.setItemChosenCallback(new DropdownControl.itemChosenCallback(this.OnRecentPlayerDropdownItemChosen)); this.UpdateRecentPlayerDropdown(); this.m_recentPlayerDropdown.setSelection(this.m_receiver); }
public string Run(string name, object value, string className, bool showBlank, object dataSource, string keyMember, string valueMember, object blankKey, string blankValue, string valueFormatString) { DropdownControl dropdownControl = new DropdownControl(name); dropdownControl.Value = value; dropdownControl.CssClass = className; dropdownControl.DataSource = dataSource; dropdownControl.ShowBlank = showBlank; dropdownControl.KeyMember = keyMember; dropdownControl.ValueMember = valueMember; dropdownControl.BlankKey = blankKey; dropdownControl.BlankValue = blankValue; dropdownControl.ValueFormatString = valueFormatString; return dropdownControl.Render(RootView); }
static void Main(string[] args) { // canonical var mediator = new ConcreteMediator(); var coll1 = new ConcreteColleague1(mediator); var coll2 = new ConcreteColleague2(mediator); mediator.Colleague1 = coll1; mediator.Colleague2 = coll2; coll1.Send("yoyoy"); coll2.Send("what"); Console.WriteLine("------------------------------------------"); // live var form = new LoginForm(); var dropdown = new DropdownControl(form); dropdown.Options = new List <string>() { "one", "two", "tree" }; var textbox = new TextControl(form); form.dropdown = dropdown; form.textControl = textbox; dropdown.SelectOption(0); Console.WriteLine(); textbox.ChangeText("two"); }
protected internal override Control CreateControl(string name) { DropdownControl control = new DropdownControl(name, FieldType); control.ShowBlank = ShowBlank; control.BlankKey = BlankKey; control.BlankValue = BlankValue; control.DataSource = DataSource; control.KeyMember = KeyMember; control.ValueMember = ValueMember; control.ValueFormatString = ValueFormatString; return control; }
public BasePage() { commonElement = new CommonElement(); dropdownControl = new DropdownControl(); }
public void GenerateNewComponent() //'Create'를 눌렀을시 새 UI를 생성함 { gridLayoutGroup.cellSize += cellSize; //패널에 UI추가를 추가하기위해 크기를 늘려줌 GameObject componentObj = Instantiate(cpMapComponent); componentObj.transform.parent = transform; componentObj.transform.localScale = Vector3.one; componentObj.transform.localPosition = new Vector3(componentObj.transform.localPosition.x, componentObj.transform.localPosition.y, -0.1f); componentObj.transform.localRotation = Quaternion.identity; mapComponents.Add(componentObj); CpMapComponent componentScript = componentObj.GetComponent <CpMapComponent>(); //패널 UI를 새로 생성 (동작 연결X, 존재만 연결) componentScript.Instantiate(); GameObject newPlot = plotter.GeneratePlot(); //새로운 레이어 생성(Plot 생성) mapScaler.Scale(newPlot); //생성한 레이어의 Scale을 조절해줌 componentScript.PlotGroupObj = newPlot; componentScript.PlotGroupScript = newPlot.GetComponent <PlotGroup>(); foreach (Transform child in componentObj.transform) //패널 UI의 삭제버튼에 삭제기능 부여 (Plot자체와 컨트롤 UI 삭제) { if (child.tag == "DeleteButton") { Button Button = child.GetComponent <Button>(); DeleteButton deleteFunc = child.GetComponent <DeleteButton>(); deleteFunc.Index = mapComponents.Count - 1; Button.onClick.AddListener(() => deleteFunc.Delete()); } if (child.tag == "Slider") //패널 UI의 슬라이더에 조절기능 부여 { Slider slider = child.GetComponent <Slider>(); SliderControl sliderControl = child.GetComponent <SliderControl>(); slider.onValueChanged.AddListener(sliderControl.SliderValueSwitch); sliderControl.instantiate(); sliderControl.SliderValueSwitch(slider.value); } if (child.tag == "Dropdown") //패널 UI의 드롭다운에 조절기능 부여 { TMP_Dropdown dropDown = child.GetComponent <TMP_Dropdown>(); DropdownControl dropDownControl = child.GetComponent <DropdownControl>(); dropDownControl.PlotGroupObj = newPlot; dropDownControl.PlotGroupScript = newPlot.GetComponent <PlotGroup>(); dropDown.onValueChanged.AddListener(dropDownControl.DropdownValueSwitch); dropDownControl.Instantiate(); dropDownControl.DropdownValueSwitch(dropDown.value); } } if (mapComponents.Count > 1) //'Create'시 기존에 생성되었던 Layer들이 있으면 각각을 위로 밀어올림 { GameObject gObject; CpMapComponent cpScript; for (int i = 0; i < mapComponents.Count - 1; i++) { gObject = mapComponents[i]; cpScript = gObject.GetComponent <CpMapComponent>(); MapScaler.MapUp(cpScript.PlotGroupObj); } } }