private void PerformUndo()
 {
     if (m_undoStack.IsEmpty())
     {
         // nothing to do
         return;
     }
     m_redoStack.Push(m_code);
     m_code = m_undoStack.Pop();
     PerformUndoRedo(m_code);
 }
Esempio n. 2
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 private void Update()
 {
     undoButton.interactable = !GameManager.Instance.Waiting && !_moves.IsEmpty();
 }