void OnReqPick(NetworkMessage msg) { Log.i("LanHost OnReqPick", Log.Tag.Net); MsgPick m = msg.ReadMessage <MsgPick> (); DropItems u = mUnitMgr.getUnit(m.dropGuid) as DropItems; u.decState(UnitState.Alive | UnitState.Exist); WindowMgr.SendWindowMessage("MainWindow", "ShowDrop", u.tid); }
bool isSinking; //diz se está afundando no chão void Awake() { anim = GetComponent <Animator> (); enemyAudio = GetComponent <AudioSource> (); hitParticles = GetComponentInChildren <ParticleSystem> (); //busca neste objeto ou em seus filhos o primeiro componente ParticleSystem que encontrar capsuleCollider = GetComponent <CapsuleCollider> (); dropItems = GetComponent <DropItems> (); currentHealth = startingHealth; }
// Start is called before the first frame update void Start() { anim = GetComponent <Animator>(); rigidbody = GetComponent <Rigidbody>(); capsuleCollider = GetComponent <CapsuleCollider>(); isAlive = true; currentHealth = startingHealth; audio = GetComponent <AudioSource>(); dropItems = GetComponent <DropItems>(); }
// Use this for initialization void Start() { rigidbody = GetComponent <Rigidbody>(); capsuleCollider = GetComponent <CapsuleCollider>(); anim = GetComponent <Animator>(); isAlive = true; currentHealth = startingHealth; dropItems = GetComponent <DropItems>(); playerData = player.GetComponent <PlayerData>(); }
// Start is called before the first frame update void Start() { rigidbody = GetComponent <Rigidbody>(); capsuleCollider = GetComponent <CapsuleCollider>(); anim = GetComponent <Animator>(); isAlive = true; currentHealth = startingHealth; dropItems = GetComponent <DropItems>(); dbConn = FindObjectOfType <DBConnection>(); }
// Use this for initialization void Start() { rigidbody = GetComponent <Rigidbody>(); capsuleCollider = GetComponent <CapsuleCollider>(); nav = GetComponent <NavMeshAgent>(); anim = GetComponent <Animator>(); isAlive = true; currentHealth = startingHealth; weaponCollider = GetComponentInChildren <BoxCollider>(); dropItems = GetComponent <DropItems>(); playerData = player.GetComponent <PlayerData>(); }
private void CheckHealth() { if (currentHealth <= 0) { DropItems drop = GetComponent <DropItems>(); if (drop != null) { drop.Drop(); } Destroy(gameObject); } }
void Start() { EnemyTypo e = GetComponent <EnemyTypo>(); startingHealth = e.health; id = e.id; rigidbody = GetComponent <Rigidbody>(); capsuleCollider = GetComponent <CapsuleCollider>(); animator = GetComponent <Animator>(); isAlive = true; currrentHealth = startingHealth; dropItems = GetComponent <DropItems>(); }
/// <summary> /// called by PRO UIFramework when item is dropped onto pane /// </summary> /// <param name="dropInfo"></param> public override void OnDrop(DropInfo dropInfo) { DropItems.Clear(); foreach (var item in dropInfo.Items) { if (System.IO.Path.GetExtension(item.Data as string) != ".xls") { DropItems.Add(item.Data as string); } item.Handled = true; } DropHandled = $@"Dropped {dropInfo.Items.Count} onto pane"; }
//public static TechType RepulsionKnifeID; public static void Patch() { RoseLogger.PatchStart(modName, "1.0.0"); try { Atlas.Sprite obsidianKnifeIcon = null; obsidianKnifeIcon = ImageUtils.LoadSpriteFromFile($"./QMods/MoreKnives/Assets/ObsidianKnife.png"); ObsidianKnifeID = TechTypeHandler.AddTechType("obsidianknife", "Obsidian Knife", "An enhanced knife that exudes a rapidly cooling magma, forming a sharp obsidian edge."); SpriteHandler.RegisterSprite(ObsidianKnifeID, obsidianKnifeIcon); KnifePrefab obsidianKnifePrefab = new KnifePrefab("obsidianknife", "WorldEntities/Tools/ObsidianKnife", ObsidianKnifeID); DropItems.PatchDropItems(); var techDataObsidian = new TechData { craftAmount = 1, Ingredients = new List <Ingredient>() { new Ingredient(TechType.Knife, 1), new Ingredient(DropItems.ObsidianFlakeID, 1), }, }; CraftDataHandler.SetTechData(ObsidianKnifeID, techDataObsidian); CraftTreeHandler.AddCraftingNode(CraftTree.Type.Workbench, ObsidianKnifeID, new string[] { "Survival Knife", "obsidianknife" }); CraftDataHandler.SetItemSize(ObsidianKnifeID, new Vector2int(1, 1)); CraftDataHandler.SetEquipmentType(ObsidianKnifeID, EquipmentType.Hand); PrefabHandler.RegisterPrefab(obsidianKnifePrefab); var harmony = HarmonyInstance.Create("rose.moreknives.mod"); harmony.PatchAll(Assembly.GetExecutingAssembly()); RoseLogger.PatchComplete(modName); } catch (Exception ex) { RoseLogger.PatchFailed(modName, ex); } }
void Start() { EnemyTypo e = GetComponent <EnemyTypo>(); startingHealth = e.health; Debug.Log(e.health); id = e.id; rigidbody = GetComponent <Rigidbody>(); capsuleCollider = GetComponent <CapsuleCollider>(); nav = GetComponent <NavMeshAgent>(); animator = GetComponent <Animator>(); isAlive = true; currrentHealth = startingHealth; weaponCollider = GetComponentInChildren <BoxCollider>(); dropItems = GetComponent <DropItems>(); }
public DropItems createDropItems(int tid, Vector3 pos, Vector3 dir, uint instanceID = 0) { DropItems u = mUnitMgr.getUnit(0, UnitType.Drop, tid) as DropItems; u.setParam(pos, dir, instanceID); MsgCreate reply = new MsgCreate(); reply.agentId = u.agentId; reply.guid = u.guid; reply.pos = u.pos; reply.dir = u.dir; reply.state = u.state; reply.tid = u.tid; reply.unitType = u.type; sendToAll((short)MyMsgId.Create, reply); return(u); }
void OnReqPick(NetworkMessage msg) { Log.i("LanHost OnReqPick", Log.Tag.Net); MsgPick m = msg.ReadMessage <MsgPick> (); DropItems u = mUnitMgr.getUnit(m.dropGuid) as DropItems; Client client = getClient(msg.conn); if (u != null) { if (!u.pick(client.playerGUID)) { return; } Bag.Item it = client.bag.addItem(u.tid, 1); MsgItem reply = new MsgItem(); reply.itemId = it.id; reply.count = it.count; sendTo(msg.conn.connectionId, (short)MyMsgId.ItemChange, reply); } }
protected override void onUnitDeinit() { if (mHeadInfo != null) { mHeadInfo.Unbind(); } sendUnitEvent((int)UnitEvent.AIStop, null); mAnim.sendEvent(AnimPlugin.Die); if (isServer) { if (drops != null) { int itemId = drops[Random.Range(0, drops.Length)]; if (Randoms.drop(itemId, 1)) { DropItems u = NetMgr.server.createDropItems(itemId, pos, Vector3.right, 0); } } } Invoke("recyle", 5f); }
public void OnReceived() { if (Requester != null) { string requesterName = Requester.playerCharacterMasterController?.GetDisplayName() ?? "<null>"; DropItems.Logger.LogDebug($"Received '{nameof(DropLastItemMessage)}' from '{requesterName}'."); if (Requester.inventory != null) { DropItems.DropLastItem(Requester); } else { DropItems.Logger.LogWarning($"Received '{nameof(DropLastItemMessage)}' but the given requester's inventory was null!"); } } else { DropItems.Logger.LogWarning($"Received '{nameof(DropLastItemMessage)}' but the given requester was null!"); } }
public void ParseFormBinary(BinaryReader reader) { UserID = reader.ReadInt64(); Gold = reader.ReadInt32(); MapID = reader.ReadInt32(); int DropItems_Len = reader.ReadInt32(); while (DropItems_Len-- > 0) { PlayerItem DropItems_Temp = new PlayerItem(); DropItems_Temp = new PlayerItem(); DropItems_Temp.ParseFormBinary(reader); DropItems.Add(DropItems_Temp); } int ConsumeItems_Len = reader.ReadInt32(); while (ConsumeItems_Len-- > 0) { PlayerItem ConsumeItems_Temp = new PlayerItem(); ConsumeItems_Temp = new PlayerItem(); ConsumeItems_Temp.ParseFormBinary(reader); ConsumeItems.Add(ConsumeItems_Temp); } }
void createDropItems(MsgCreate m) { DropItems u = mUnitMgr.getUnit(m.guid, UnitType.Drop, m.tid) as DropItems; u.setParam(m.pos, m.dir); }