public void Droping(GameObject thing) { GameObject drop = Instantiate(thing, transform.position, Quaternion.identity); Vector3 pos = transform.position; Vector3 destination = new Vector3(pos.x + Random.Range(-dropRange, dropRange), transform.position.y, pos.z + Random.Range(-dropRange, dropRange)); DropItem dropItem = drop.GetComponent <DropItem>(); dropItem.dropMove(destination); }