Esempio n. 1
0
    public virtual void DoDrops()
    {
        if (random.NextBool(25))
        {
            GameObject itemDrop = new GameObject("itemDrop");
            itemDrop.transform.position         = transform.position + Vector3.up * .5F;
            itemDrop.transform.localEulerAngles = new Vector3(0F, random.Next(-90, 90), 0);

            EntityItem item = itemDrop.AddComponent <EntityItem>();
            item.stack = DropGenerator.Generate();
        }
    }
Esempio n. 2
0
    private void OnMouseDown()
    {
        int drops = random.Next(min, max + 1);

        for (int i = 0; i < drops; i++)
        {
            GameObject itemDrop = new GameObject("itemDrop");
            itemDrop.transform.position         = transform.position + Vector3.up * .5F + Vector3.forward * (random.Next(-5, 5) * .05F) + Vector3.left * (random.Next(-5, 5) * .05F);
            itemDrop.transform.localEulerAngles = new Vector3(0F, random.Next(-90, 90), 0);

            EntityItem item = itemDrop.AddComponent <EntityItem>();
            item.stack = DropGenerator.Generate();
        }

        Destroy(gameObject);
    }
        static void Main(string[] args)
        {
            ItemBuilder commonItemBuilder = new CommonItemBuilder();      // this is blueprint

            DropGenerator dg      = new DropGenerator(commonItemBuilder); //This is the generator generates an item based on the blueprint
            DropGenerator dgother = new DropGenerator(new UniqueItemBuilder());

            dg.MakeItem();
            dgother.MakeItem();
            Item it  = dg.GetItem();
            Item it2 = dgother.GetItem();

            Console.WriteLine(it.Base); Console.WriteLine(it.DropRate); Console.WriteLine(it.Name); Console.WriteLine(it.Rarity);

            Console.ReadKey();

            Console.WriteLine(it2.Base); Console.WriteLine(it2.DropRate); Console.WriteLine(it2.Name); Console.WriteLine(it2.Rarity);

            Console.ReadKey();
        }
Esempio n. 4
0
 private void Awake()
 {
     Instance = this;
 }