Esempio n. 1
0
    public static IEnumerator ThrowDrop(DropAnimation target, Vector3 endPosition, float time)
    {
        Collider2D collider = target.GetComponent <Collider2D>();

        if (collider != null)
        {
            collider.enabled = false;
        }

        IEnumerator other  = PhysicsUtil.MoveInLine(target.transform, endPosition, time);
        IEnumerator height = PhysicsUtil.MoveInArc(target.dropTransform, new Vector3(0.0f, 0.0f, 0.0f), time, true);

        while (other.MoveNext() && height.MoveNext())
        {
            yield return(null);
        }


        if (collider != null)
        {
            collider.enabled = true;
        }
    }