void GameMode_Playing() { // TODO: // Consider - swap current tile for previewed. // Can always do it? // Have to earn by getting Tetris(es)? // Where does piece swap to - current location, or top? (current, seems most fair) while (CurrentFallingPiece == null) { CreateNextPiece(); } Drop dropScript = CurrentFallingPiece.GetComponent <Drop>(); if (dropScript.AtBottom) { bool tilesInBuffer = dropScript.DecomposePiece(); DestroyPiece(CurrentFallingPiece); CurrentFallingPiece = null; if (tilesInBuffer) { ChangeMode(Mode.GameOver); } else { ClearCompleteLines(); } PieceSwapped = false; // Allow further piece swaps. } }