public (DriversRating newSimulatorRating, DriversRating newClassRating, DriversRating newDifficultyRating) UpdateRatingsAsLoss(Dictionary <string, DriversRating> ratings, DriversRating difficultyRating, DriversRating simulatorRating, int difficulty, Driver player, string trackName) { DriverFinishState playerFinishState = new DriverFinishState(true, player.DriverName, player.CarName, player.ClassName, ratings.Count); GlickoPlayer newClassRating = CalculateNewAsLoss(ratings, ratings[player.DriverName], player); GlickoPlayer newSimRating = CalculateNewAsLoss(ratings, simulatorRating, player); ComputeNewRatingsAndNotify(newClassRating.FromGlicko(), difficultyRating, newSimRating.FromGlicko(), difficulty, playerFinishState, trackName); return(newSimRating.FromGlicko(), newClassRating.FromGlicko(), difficultyRating); }
public (DriversRating newSimulatorRating, DriversRating newClassRating, DriversRating newDifficultyRating) UpdateRatingsByResults(Dictionary <string, DriversRating> ratings, DriversRating difficultyRating, DriversRating simulatorRating, SessionFinishState sessionFinishState, int difficulty) { DriverFinishState player = sessionFinishState.DriverFinishStates.First(x => x.IsPlayer); Logger.Info("---- CALCULATING NEW CLASS RATINGS ---"); GlickoPlayer newClassRating = CalculateNewRatingByResult(ratings, ratings[player.Name], sessionFinishState, player); Logger.Info("---- CALCULATING NEW SIM RATINGS ---"); GlickoPlayer newSimRating = CalculateNewRatingByResult(ratings, simulatorRating, sessionFinishState, player); Logger.Info("---- CALCULATING NEW DIFFICULTY RATINGS ---"); GlickoPlayer newDifficultyRating = CalculateNewRatingByResult(ratings, difficultyRating, sessionFinishState, player); ComputeNewRatingsAndNotify(newClassRating.FromGlicko(), newDifficultyRating.FromGlicko(), newSimRating.FromGlicko(), difficulty, player, sessionFinishState.TrackName); return(newSimRating.FromGlicko(), newClassRating.FromGlicko(), newDifficultyRating.FromGlicko()); }
public void UpdateRating(DriversRating newClassRating, DriversRating newDifficultyRating, DriversRating newSimRating, int difficulty, string trackName, DriverFinishState driverFinishState) { ClassRating classRating = GetOrCreateClassRating(driverFinishState.CarClass); DriversRating oldClassRating = classRating.PlayersRating; DriversRating oldDifficultyRating = classRating.DifficultyRating; DriversRating oldSimRating = _simulatorRating.PlayersRating; newSimRating = NormalizeRatingChange(oldSimRating, newSimRating); newClassRating = NormalizeRatingChange(oldClassRating, newClassRating); newSimRating = FillDifficulty(newSimRating); newClassRating = FillDifficulty(newClassRating); newDifficultyRating = NormalizeRatingChange(oldDifficultyRating, newDifficultyRating); newDifficultyRating = FillDifficulty(newDifficultyRating); classRating.PlayersRating = newClassRating; classRating.DifficultyRating = newDifficultyRating; _simulatorRating.PlayersRating = newSimRating; if (!classRating.DifficultySettings.WasUserSelected) { classRating.DifficultySettings.SelectedDifficulty = classRating.DifficultyRating.Difficulty; } _simulatorRating.LastPlayerClass = driverFinishState.CarClass; RaceResult result = new RaceResult() { CarName = driverFinishState.CarName, ClassName = driverFinishState.CarClass, CreationTime = DateTime.Now, FinishingPosition = driverFinishState.FinishPosition, TrackName = trackName, Difficulty = difficulty, SimulatorRatingChange = new RatingChange() { RatingBeforeChange = oldSimRating.Rating, RatingAfterChange = newSimRating.Rating }, ClassRatingChange = new RatingChange() { RatingBeforeChange = oldClassRating.Rating, RatingAfterChange = newClassRating.Rating }, }; _simulatorRating.Results.Add(result); _simulatorRating.Results = _simulatorRating.Results.Take(500).ToList(); _ratingRepository.SaveRatings(_ratings); NotifyRatingsChanges(CreateChangeArgs(oldClassRating, classRating.PlayersRating, driverFinishState.CarClass), CreateChangeArgs(oldSimRating, _simulatorRating.PlayersRating, SimulatorName), CreateChangeArgs(oldDifficultyRating, newDifficultyRating, driverFinishState.CarClass)); }
private void ComputeNewRatingsAndNotify(DriversRating newPlayerClassRating, DriversRating newDifficultyRating, DriversRating newPlayerSimRatingRating, int difficulty, DriverFinishState playerFinishState, string trackName) { _ratingController.UpdateRating(newPlayerClassRating, newDifficultyRating, newPlayerSimRatingRating, difficulty, trackName, playerFinishState); }
private GlickoPlayer CalculateNewRatingByResult(Dictionary <string, DriversRating> ratings, DriversRating rating, SessionFinishState sessionFinishState, DriverFinishState player) { Logger.Info("---- CALCULATING NEW RATINGS ---"); Logger.Info($"Players Rating: {rating.Rating}-{rating.Deviation}-{rating.Volatility}"); LogRatings(ratings); var playerRating = rating.ToGlicko(player.Name); var glickoRatings = TransformToGlickoPlayers(ratings); DriverFinishState[] eligibleDrivers = sessionFinishState.DriverFinishStates.Where(x => !x.IsPlayer && ratings.ContainsKey(x.Name)).ToArray(); var opponents = eligibleDrivers.Select(x => new GlickoOpponent(glickoRatings[x.Name], x.FinishPosition < player.FinishPosition ? 0 : 1)).ToList(); return(CalculateNewRating(playerRating, opponents)); }