public void AddCar(List <Car> cars) { //cars.Add(car); foreach (var car in cars) { StartRace += car.Drive; FinishEvent += car.Finish; } }
public Game(List <Car> cars) { StartRace = new DriveRace(cars.First().Drive); FinishEvent += cars.First().Finish; for (int i = 1; i < cars.Count; i++) { AddCar(cars[i]); } }
public void AddCar(Car car) { //cars.Add(car); StartRace += car.Drive; FinishEvent += car.Finish; }
//private List<Car> cars; public Game(Car car) { StartRace = new DriveRace(car.Drive); FinishEvent += car.Finish; }