public void PickedUp(PlayerController pc)
    {
        if (drinkComponent != null)
        {
            drinkComponent.ClearSpawn();
        }

        pickedUpByPlayer = pc;
        pickupTarget     = pc.handTransform;
        rb.angularDrag   = 1f;
        //rb.useGravity = false;
        Collider[] cols = GetComponents <Collider>();
        foreach (Collider c in cols)
        {
            Physics.IgnoreCollision(c, pc.GetComponent <Collider>());
        }
    }