public void UpdateAttachMent()
    {
        if (mVisual != null && mVisual.Visual != null)
        {
            for (uint i = 0; i < (uint)AttachMountType.AttachCount; ++i)
            {
                AttachMent attach = mAttachMents[i];
                if (attach == null || attach.parent != null)
                {
                    continue;
                }
                //挂接
                if (mVisual != null && attach.visual != null && attach.visual.Visual != null)
                {
                    Transform t = mVisual.GetBoneByName(attach.socketname);
                    if (t == null)
                    {
                        t = mVisual.VisualTransform;
                    }
                    attach.parent       = t.gameObject;
                    attach.visual.Layer = layermask;
                    DressingRoom.AttachObjectTo(t, attach.visual.VisualTransform, attach.transform);

                    if (i == (uint)AttachMountType.Weapon)
                    {
                        OnWeaponSuccess();
                    }
                    else if (i == (uint)AttachMountType.Wing)
                    {
                        OnWingSuccess();
                    }
                }
            }
        }
    }
Esempio n. 2
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 //--------------------------------------------------
 public void UpdateAttachMent()
 {
     if (mVisual != null && mVisual.Visual != null && InitModelID == mModelResID)
     {
         for (uint i = 0; i < (uint)AttachMountType.AttachCount; ++i)
         {
             AttachMent attach = mAttachMents[i];
             if (attach == null || attach.parent != null)
             {
                 continue;
             }
             //挂接
             if (mVisual != null && attach.visual != null && attach.visual.Visual != null)
             {
                 Transform t = mVisual.GetBoneByName(attach.socketname);
                 if (t == null)
                 {
                     t = mVisual.VisualTransform;
                 }
                 attach.parent = t.gameObject;
                 attach.visual.Visual.SetActive(true);
                 DressingRoom.AttachObjectTo(t, attach.visual.VisualTransform, attach.transform);
             }
         }
     }
 }
Esempio n. 3
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    /// <summary>
    /// 挂接一个显示对象
    /// </summary>
    protected AttachMent AttachVisual(PrimitiveVisual visual, string socketname, TransformData trans)
    {
        AttachMent attach = new AttachMent();

        attach.socketname = socketname;
        attach.transform  = trans;
        attach.visual     = visual;

        Transform bone = mVisual.GetBoneByName(attach.socketname);

        if (bone == null)
        {
            bone = mVisual.VisualTransform;
        }
        DressingRoom.AttachObjectTo(bone, attach.visual.VisualTransform, attach.transform);
        // BehaviourUtil.StartCoroutine(WaitForAttachComplete(attach));

        return(attach);
    }