Esempio n. 1
0
    void genDream()
    {
        Dream r = new Dream();

        height = UnityEngine.Random.Range(32, 46);
        width  = 250;
        map    = new int[height, width];
        r.setMap(map);
        map     = r.genMap();
        tileMap = fillTileMap(map);
        renderMap(tileMap);
        xStart = r.sx * spaceMod;
        yStart = r.sy * spaceMod;
    }