public void LoadContent() { PresentationParameters pp = GraphicsDevice.PresentationParameters; int bufferWidth = pp.BackBufferWidth; int bufferHeight = pp.BackBufferHeight; drawingTexture = new DrawingTexture(GraphicsDevice, bufferWidth, bufferHeight); drawingTexture.Clear(Microsoft.Xna.Framework.Color.White); XnaDrawingContext drawingContext = drawingTexture.DrawingContext; drawingContext.Begin(); drawingContext.DrawLine(10, 20, 100, 20, Microsoft.Xna.Framework.Color.Red); drawingContext.DrawRectangle(120, 10, 100, 20, Microsoft.Xna.Framework.Color.Blue); drawingContext.DrawTriangle(240, 10, 240, 60, 200, 60, Microsoft.Xna.Framework.Color.Black); drawingContext.DrawEllipse(310, 10, 50, 50, Microsoft.Xna.Framework.Color.Green); drawingContext.DrawTexture(texture, new Vector2(10, 300), Microsoft.Xna.Framework.Color.White); drawingContext.DrawPolyline(new Vector2[] { new Vector2(410, 10), new Vector2(440, 10), new Vector2(420, 20), new Vector2(440, 40), new Vector2(410, 60) }, Microsoft.Xna.Framework.Color.Aqua); drawingContext.DrawFilledRectangle(120, 110, 50, 50, Microsoft.Xna.Framework.Color.Blue); drawingContext.DrawFilledTriangle(240, 110, 240, 160, 200, 160, Microsoft.Xna.Framework.Color.Brown); drawingContext.DrawFilledEllipse(310, 110, 80, 40, Microsoft.Xna.Framework.Color.Green); drawingContext.DrawText(SpriteFont, "Hello World!", new Vector2(120, 300), Microsoft.Xna.Framework.Color.Black); drawingContext.End(); }
public override void Draw(GameTime time, SpriteBatch s) { DrawingTexture.Draw(time, s, DrawPosition, drawColor); }