Esempio n. 1
0
        private void Initialize()
        {
            DrawingStack.Shuffle();

            for (var index = 0; index < CardsPerPlayer; index++)
            {
                for (var playerIndex = 0; playerIndex < Players.Count; playerIndex++)
                {
                    var actualPlayerIndex = (playerIndex + CurrentDealerIndex + 1) % Players.Count;

                    var card = DrawingStack.WithdrawTopCard();
                    Players[actualPlayerIndex].AppendCard(card);

                    if (index == CardsPerPlayer - 1 && actualPlayerIndex == CurrentDealerIndex)
                    {
                        RequiredFirstCard = card;
                    }
                }
            }

            if (ActiveStack.Cards.Count != 0)
            {
                throw new InvalidOperationException(
                          $@"[Internal error] After initialization the active stack must be empty but it has {
                        ActiveStack.Cards.Count} cards.");
            }
        }
Esempio n. 2
0
        private PlayingCard DrawCard()
        {
            if (DrawingStack.IsEmpty)
            {
                throw new InvalidOperationException(@"[Internal error] The drawing stack is empty.");
            }

            var result = DrawingStack.WithdrawTopCard();

            if (DrawingStack.IsEmpty)
            {
                var refillCards = ActiveStack.WithdrawAllCardsExceptTopCardWithSameRank();
                DrawingStack.Refill(refillCards);
                DrawingStack.Shuffle();

                PointsRatio++;
            }

            return(result);
        }