Esempio n. 1
0
    public void CheckMonsters2(string lineName)
    {
        bool monsterGotDamaged = false;
        bool monsterDied       = false;
        int  tempScore         = GameManager.score;

        Monster[] MonsterObjectList = FindObjectsOfType <Monster>();
        foreach (Monster m in MonsterObjectList)
        {
            if (lineName == (m.myLine).ToString())
            {
                m.health--;
                monsterGotDamaged = true;
                DrawingManager.LineType oldLine = m.myLine;
                if (m.health > 0)
                {
                    while (oldLine == m.myLine)
                    {
                        m.SetMyLine(DrawingManager.RandomLineType(), false);
                    }
                }
                else if (m.health <= 0)
                {
                    monsterDied = true;
                }
            }
        }
        if (monsterGotDamaged)
        {
            soundManager.RandomHurtSound().Play();
        }
        if (monsterDied)
        {
            int intensity;
            int pointsGained = GameManager.score - tempScore;
            if (pointsGained >= 25)
            {
                intensity = 2;
            }
            else if (pointsGained >= 10)
            {
                intensity = 1;
            }
            else
            {
                intensity = 0;
            }
            soundManager.RandomDeathSound(intensity).Play();
        }
        if (!monsterGotDamaged && !GameManager.hitModeChangeBlob)
        {
            //Debug.Log("You draw it wrong!");
            soundManager.incorrectSound.Play();
            GameManager.hitModeChangeBlob = false;
        }
        else if (GameManager.hitModeChangeBlob)
        {
            GameManager.hitModeChangeBlob = false;
        }
    }
Esempio n. 2
0
 public void SetMyLine(DrawingManager.LineType newLine, bool bypassDifficulty)
 {
     if (!bypassDifficulty)
     {
         while ((DrawingManager.symbolDifficulty[(int)newLine] > maxDifficulty ||
                 DrawingManager.symbolDifficulty[(int)newLine] > (GameManager.kills / 10) + 1))  //generate a new symbol if the generated symbol has a higher difficulty than the max difficulty allowed for the monster or is greater than (kills/10)+2 (Max 1 for 0-9 kills, Max 2 for 10-19 kills...
         {
             newLine = DrawingManager.RandomLineType();
         }
     }
     SetMyLine(newLine);
 }
Esempio n. 3
0
    public void CheckMonsters(string lineCoords)
    {
        bool monsterGotDamaged = false;

        //Debug.Log("The closest shape: " + closest + ", " + lineCoords);
        //GameObject[] MonsterObjectList = GameObject.FindGameObjectsWithTag("Monsters");

        DrawingManager.LineType closest = DrawingManager.ClosestLineType(lineCoords);

        DrawingManager.LineType detectedType = DrawingManager.LineType.nothing;
        bool detectedALineType = false;

        Monster[] MonsterObjectList = FindObjectsOfType <Monster>();
        foreach (Monster m in MonsterObjectList)
        {
            if (closest == m.myLine)
            {
                detectedType      = closest;
                detectedALineType = true;
                soundManager.RandomDeathSound().Play();
                m.health--;
                monsterGotDamaged = true;
                DrawingManager.LineType oldLine = m.myLine;
                if (m.health > 0)
                {
                    while (oldLine == m.myLine)
                    {
                        m.SetMyLine(DrawingManager.RandomLineType(), false);
                    }
                }
            }
        }

        if (detectedALineType)
        {
            Debug.Log("Grid detected: " + detectedType.ToString());
        }
        else
        {
            Debug.Log("Grid does not detect");
        }

        if (!monsterGotDamaged && !GameManager.hitModeChangeBlob)
        {
            //Debug.Log("You draw it wrong!");
            soundManager.incorrectSound.Play();
            GameManager.hitModeChangeBlob = false;
        }
        else if (GameManager.hitModeChangeBlob)
        {
            GameManager.hitModeChangeBlob = false;
        }
    }
Esempio n. 4
0
    public void SetMyLine(DrawingManager.LineType newLine)
    {
        myLine = newLine;
        SpriteRenderer[] mySymbol = gameObject.GetComponentsInChildren <SpriteRenderer>();

        foreach (SpriteRenderer s in mySymbol)
        {
            if (s.tag == "MonsterDrawing")
            {
                if (myLine == DrawingManager.LineType.nothing)
                {
                    s.enabled = false;
                }
                else
                {
                    s.enabled = true;
                    s.gameObject.transform.localScale = new Vector3(0.125f, 0.125f, 1);
                    s.sprite = dm.possibleDrawings[(int)newLine];
                }
            }
        }
    }