public void ApplyToRulesetContainer(RulesetContainer <OsuHitObject> rulesetContainer) { rulesetContainer.Overlays.Add(blinds = new DrawableOsuBlinds(rulesetContainer.Playfield.HitObjectContainer, rulesetContainer.Beatmap)); }
public void ApplyToDrawableRuleset(DrawableRuleset <OsuHitObject> drawableRuleset) { drawableRuleset.Overlays.Add(blinds = new DrawableOsuBlinds(drawableRuleset.Playfield, drawableRuleset.Beatmap)); }