Esempio n. 1
0
        protected override void OnLoad(Microsoft.Xna.Framework.Content.ContentManager content, Microsoft.Xna.Framework.Graphics.GraphicsDevice gd)
        {
            Overlay       = new DrawableRectangle(new GREATLib.Rect(0, 0, screenService.GameWindowSize.X, screenService.GameWindowSize.Y), Color.White);
            Overlay.Alpha = 0f;
            AddChild(Overlay);

            AddChild(Message       = new DrawableLabel(), 2);
            Message.Scale          = new Vector2(2f);
            Message.RelativeOrigin = new Vector2(0.5f);
            Message.SetPositionInScreenPercent(50, 50);

            base.OnLoad(content, gd);
        }
Esempio n. 2
0
        protected override void OnLoad(Microsoft.Xna.Framework.Content.ContentManager content, Microsoft.Xna.Framework.Graphics.GraphicsDevice gd)
        {
            RedRectangle       = new DrawableRectangle(new GREATLib.Rect(0, 0, screenService.GameWindowSize.X, screenService.GameWindowSize.Y), Color.Red);
            RedRectangle.Alpha = 0f;
            AddChild(RedRectangle);

            DrawableLabel deathMessage = new DrawableLabel();

            deathMessage.Text           = "You died!";
            deathMessage.Scale          = new Vector2(2f);
            deathMessage.RelativeOrigin = new Vector2(0.5f);
            deathMessage.SetPositionInScreenPercent(50, 40);
            AddChild(deathMessage, 2);

            DeathTimer                = new DrawableLabel();
            DeathTimer.Text           = DeathDuration.Seconds.ToString();
            DeathTimer.Scale          = new Vector2(2f);
            DeathTimer.RelativeOrigin = new Vector2(0.5f);
            DeathTimer.SetPositionInScreenPercent(50, 50);
            AddChild(DeathTimer, 2);
        }