Esempio n. 1
0
        public override void Init(GameWorld world, Entity self)
        {
            base.Init(world, self);

            DrawableComponent drawable = self.Get <DrawableComponent>();

            if (FadeIn)
            {
                foreach (GameDrawable d in drawable.Get("Foreground"))
                {
                    if (d is DrawableSprite)
                    {
                        if (d.Alpha >= 1.0f)
                        {
                            Skip = true;
                        }
                    }

                    d.Visible = true;
                }
            }

            foreach (GameDrawable d in drawable.Get("Foreground"))
            {
                if (FadeIn)
                {
                    FadeCounter = FadeTime - (int)(d.Alpha * FadeTime);
                }
                else
                {
                    FadeCounter = (int)(d.Alpha * FadeTime);
                }
                break;
            }
        }
Esempio n. 2
0
        public override void Update(double dt)
        {
            foreach (Entity e in brains)
            {
                DrawableComponent drawable = e.Get <DrawableComponent>();
                CitizenComponent  citizen  = e.Get <CitizenComponent>();

                foreach (GameDrawable d in drawable.Get("Text"))
                {
                    d.Visible = true;
                    if (d is DrawableText)
                    {
                        string text = "";

                        Behavior brain = citizen.Brain;
                        while (brain != null)
                        {
                            text += brain.GetType().Name + System.Environment.NewLine;
                            brain = brain.Child;
                        }

                        ((DrawableText)d).Text = text;
                    }
                }
            }
        }
Esempio n. 3
0
        public override BehaviorStatus Update(Entity self, double dt)
        {
            BehaviorStatus status = base.Update(self, dt);

            if (Skip)
            {
                return(BehaviorStatus.SUCCESS);
            }

            FadeCounter -= dt;

            DrawableComponent drawable = self.Get <DrawableComponent>();

            foreach (GameDrawable d in drawable.Get("Foreground"))
            {
                if (d is DrawableSprite)
                {
                    if (FadeIn)
                    {
                        d.Alpha = 1f - ((float)FadeCounter / (float)FadeTime);
                    }
                    else
                    {
                        d.Alpha = ((float)FadeCounter / (float)FadeTime);
                    }
                }
            }

            if (FadeCounter <= 0)
            {
                if (!FadeIn)
                {
                    foreach (GameDrawable d in drawable.Get("Foreground"))
                    {
                        if (d is DrawableSprite)
                        {
                            d.Visible = false;
                        }
                    }
                }

                return(BehaviorStatus.SUCCESS);
            }

            return(BehaviorStatus.WAIT);
        }
Esempio n. 4
0
        public override void Shutdown()
        {
            base.Shutdown();

            World.Entities.EntityAdded   -= Entities_EntityAdded;
            World.Entities.EntityRemoved -= Entities_EntityRemoved;

            foreach (Entity e in brains)
            {
                DrawableComponent drawable = e.Get <DrawableComponent>();

                foreach (GameDrawable d in drawable.Get("Text"))
                {
                    d.Visible = false;
                }
            }

            brains.Clear();
        }