Esempio n. 1
0
    /// <summary>
    /// Draws info box of the provided scene
    /// </summary>
    private void DrawSceneInfoGUI(Rect position, BuildUtils.BuildScene buildScene, int sceneControlID)
    {
        bool   readOnly        = BuildUtils.IsReadOnly();
        string readOnlyWarning = readOnly ? "\n\nWARNING: Build Settings is not checked out and so cannot be modified." : "";

        // Label Prefix
        GUIContent iconContent  = new GUIContent();
        GUIContent labelContent = new GUIContent();

        // Missing from build scenes
        if (buildScene.buildIndex == -1)
        {
            iconContent          = EditorGUIUtility.IconContent("d_winbtn_mac_close");
            labelContent.text    = "NOT In Build";
            labelContent.tooltip = "This scene is NOT in build settings.\nIt will be NOT included in builds.";
        }
        // In build scenes and enabled
        else if (buildScene.scene.enabled)
        {
            iconContent          = EditorGUIUtility.IconContent("d_winbtn_mac_max");
            labelContent.text    = "BuildIndex: " + buildScene.buildIndex;
            labelContent.tooltip = "This scene is in build settings and ENABLED.\nIt will be included in builds." + readOnlyWarning;
        }
        // In build scenes and disabled
        else
        {
            iconContent          = EditorGUIUtility.IconContent("d_winbtn_mac_min");
            labelContent.text    = "BuildIndex: " + buildScene.buildIndex;
            labelContent.tooltip = "This scene is in build settings and DISABLED.\nIt will be NOT included in builds.";
        }

        // Left status label
        using (new EditorGUI.DisabledScope(readOnly))
        {
            Rect labelRect = DrawUtils.GetLabelRect(position);
            Rect iconRect  = labelRect;
            iconRect.width   = iconContent.image.width + padSize;
            labelRect.width -= iconRect.width;
            labelRect.x     += iconRect.width;
            EditorGUI.PrefixLabel(iconRect, sceneControlID, iconContent);
            EditorGUI.PrefixLabel(labelRect, sceneControlID, labelContent);
        }

        // Right context buttons
        Rect buttonRect = DrawUtils.GetFieldRect(position);

        buttonRect.width = (buttonRect.width) / 3;

        string tooltipMsg = "";

        using (new EditorGUI.DisabledScope(readOnly))
        {
            // NOT in build settings
            if (buildScene.buildIndex == -1)
            {
                buttonRect.width *= 2;
                int addIndex = EditorBuildSettings.scenes.Length;
                tooltipMsg = "Add this scene to build settings. It will be appended to the end of the build scenes as buildIndex: " + addIndex + "." + readOnlyWarning;
                if (DrawUtils.ButtonHelper(buttonRect, "Add...", "Add (buildIndex " + addIndex + ")", EditorStyles.miniButtonLeft, tooltipMsg))
                {
                    BuildUtils.AddBuildScene(buildScene);
                }
                buttonRect.width /= 2;
                buttonRect.x     += buttonRect.width;
            }
            // In build settings
            else
            {
                bool   isEnabled   = buildScene.scene.enabled;
                string stateString = isEnabled ? "Disable" : "Enable";
                tooltipMsg = stateString + " this scene in build settings.\n" + (isEnabled ? "It will no longer be included in builds" : "It will be included in builds") + "." + readOnlyWarning;

                if (DrawUtils.ButtonHelper(buttonRect, stateString, stateString + " In Build", EditorStyles.miniButtonLeft, tooltipMsg))
                {
                    BuildUtils.SetBuildSceneState(buildScene, !isEnabled);
                }
                buttonRect.x += buttonRect.width;

                tooltipMsg = "Completely remove this scene from build settings.\nYou will need to add it again for it to be included in builds!" + readOnlyWarning;
                if (DrawUtils.ButtonHelper(buttonRect, "Remove...", "Remove from Build", EditorStyles.miniButtonMid, tooltipMsg))
                {
                    BuildUtils.RemoveBuildScene(buildScene);
                }
            }
        }

        buttonRect.x += buttonRect.width;

        tooltipMsg = "Open the 'Build Settings' Window for managing scenes." + readOnlyWarning;
        if (DrawUtils.ButtonHelper(buttonRect, "Settings", "Build Settings", EditorStyles.miniButtonRight, tooltipMsg))
        {
            BuildUtils.OpenBuildSettings();
        }
    }