//////////////////////////////////////////////////////////////////////////////// // DRAW THE SCREEN //////////////////////////////////////////////////////////////////////////////// public override void Draw(GameTime gameTime) { spriteBatch.Begin(); DrawText.Aligned("1: Interpolation Demo", HorizontalAlignment.Center, VerticalAlignment.Center, 0.5f, 0.1f, Color.White, manager.defaultFont); DrawText.Aligned("2: OBB Demo", HorizontalAlignment.Center, VerticalAlignment.Center, 0.5f, 0.2f, Color.White, manager.defaultFont); DrawText.Aligned("3: World Matrix Demo", HorizontalAlignment.Center, VerticalAlignment.Center, 0.5f, 0.3f, Color.White, manager.defaultFont); DrawText.Aligned("4: Integration Demo", HorizontalAlignment.Center, VerticalAlignment.Center, 0.5f, 0.4f, Color.White, manager.defaultFont); DrawText.Aligned("Q to quit!", HorizontalAlignment.Center, VerticalAlignment.Center, 0.5f, 0.6f, Color.White, manager.defaultFont); spriteBatch.End(); base.Draw(gameTime); }