public void Init_Editor() { DrawStyleInt draw_stype_id = new DrawStyleInt(PropertiesKey.ACTION_ID); draw_stype_id.enable = false; prop.AddStyle(draw_stype_id); DrawStyleInt draw_stype_owner = new DrawStyleInt(PropertiesKey.ACTION_OWNER); draw_stype_owner.enable = false; prop.AddStyle(draw_stype_owner); DrawStyle draw_stype_action_type = new DrawStyle(PropertiesKey.ACTION_TYPE); draw_stype_action_type.enable = false; prop.AddStyle(draw_stype_action_type); }
public void LoadData(ISkillTarget target, uint skill_id, uint summon_id) { m_SummonMoveTarget = target; m_SummonData = GameCenter.Instance.DataManager.skillSummonDB.Get(skill_id, summon_id); //load motion and action m_Motions = GameCenter.Instance.DataManager.skillMotionDB.GetMotion(skill_id, summon_id, this); m_Actions = GameCenter.Instance.DataManager.skillActionDB.GetAction(m_SummonData.owner, m_SummonData.id, this); DrawStyleInt summon_id_draw = DrawStyle.IntStyle(PropertiesKey.SUMMON_ID); summon_id_draw.enable = false; m_SummonData.prop.AddStyle(summon_id_draw); DrawStyleInt summon_owner_draw = DrawStyle.IntStyle(PropertiesKey.SUMMON_OWNER); summon_owner_draw.enable = false; m_SummonData.prop.AddStyle(summon_owner_draw); }